Final Fantasy 7 Remake Part 2 development affected by COVID-19, but it won't have "a big impact in the long term"

(Image credit: Square Enix)

Development is currently underway on Final Fantasy 7 Remake Part 2 via remote working as a result of the coronavirus, but producer Yoshinori Kitase says it won't have a "big impact in the long term." 

In a recent interview with The Guardian, Kitase and co-director Naoki Hamaguchi spoke about the impact COVID-19 has had on the release of the first part, and how it's also affecting the ongoing development of the game. 

"At this current time, the team is still making the next game via remote working," Kitase said. "Our performance will temporarily drop below 100% efficiency because of this, but I do not think there should be a big impact in the long term. I sincerely hope that Final Fantasy 7 Remake can provide those who are forced to endure the stress of living under lockdown a moment of relief and enjoyment in these trying times." 

There's been a lot of speculation surrounding where the next part of Final Fantasy 7 Remake will take players, given the intriguing ending to this year's game. In an interview featured in the Final Fantasy 7 Remake Ultimania with Kitase and director Tetsuya Nomura, Kitase said the team has a "general idea" of where the Remake will go, and that they're not "drastically changing the story and making it into something completely different than the original." 

That interview also revealed the team was still deciding how many parts the game will be made up of. Nomura expressed a hope to release the follow-up "ASAP", and also shared some thoughts surrounding whether the Remake will be released in "more detailed smaller parts" to speed up development or if it will be released in larger sections. 

We recently spoke to co-director Naoki Hamaguchi to learn more about the decisions behind the changes that shaped Final Fantasy 7 Remake

Heather Wald
Senior staff writer

I started out writing for the games section of a student-run website as an undergrad, and continued to write about games in my free time during retail and temp jobs for a number of years. Eventually, I earned an MA in magazine journalism at Cardiff University, and soon after got my first official role in the industry as a content editor for Stuff magazine. After writing about all things tech and games-related, I then did a brief stint as a freelancer before I landed my role as a staff writer here at 12DOVE. Now I get to write features, previews, and reviews, and when I'm not doing that, you can usually find me lost in any one of the Dragon Age or Mass Effect games, tucking into another delightful indie, or drinking far too much tea for my own good. 

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