Final Fantasy 16 director wants you to fail QTEs

Final Fantasy 16 PS5 screenshot
(Image credit: Square Enix)

Final Fantasy 16's devs want players to fail quick time events and not stress about them.

Speaking to 12DOVE in a new interview, Final Fantasy 16 director Hiroshi Takai revealed the dev team's thinking behind QTEs. Takai explained that the dev team chose to put QTEs in Final Fantasy 16's cutscenes so they wouldn't be too "static" for the player, making them sit around and ultimately do nothing while a cutscene plays out.

Takai wants QTEs to feel like part of the battle. "So when Clive is going in for a punch, we wanted to use the button that you use to attack," Takai explains, also pointing to the same button for dodging in QTEs being the button the player would use to dodge while in real-time combat.

Final Fantasy 16's lead didn't want QTEs to feel like they're "designed to have players make mistakes," because that's simply too stressful. As a result, the QTEs in Square Enix's new RPG "are not too difficult," says Takai, and are even "cool and not too punishing" when players do fail them.

"What we want kind of is when players get good enough to the point where they're good enough at the rest of the battle to worry about what goes on in the QTEs, to maybe try failing it once," Takai said. "Because again, there are two different branches off whether you succeed or fail. And sometimes the failures can be just as interesting as the successes," the director continued.

From this, Final Fantasy 16 really is leaning into the action genre from which its lead combat developer, a Devil May Cry veteran, hails. You can head over to our full Final Fantasy 16 preview for an extensive talk with Takai, as well as our own hands-on impressions of the new game.

Final Fantasy 16 launches later this year on June 22 as a PS5 exclusive. 

You can also check out our new games 2023 guide for a full look at all the other games set to launch later this year.

Hirun Cryer

Hirun Cryer is a freelance reporter and writer with Gamesradar+ based out of U.K. After earning a degree in American History specializing in journalism, cinema, literature, and history, he stepped into the games writing world, with a focus on shooters, indie games, and RPGs, and has since been the recipient of the MCV 30 Under 30 award for 2021. In his spare time he freelances with other outlets around the industry, practices Japanese, and enjoys contemporary manga and anime.

Read more
Final Fantasy 14: Endwalker
Final Fantasy 14 battle designer admits the team "vetoed some interesting ideas" for Endwalker fight mechanics "so melee players wouldn't be frustrated by periods of downtime"
Final Fantasy 14: Dawntrail cinematic screenshot showing Alphinaud Leveilleur, an Elezen boy with short white hair
"It's simply impossible": Final Fantasy 14 lead explains why the MMO's difficulty level will never be "just right" for all players
Final Fantasy 14's Echoes of Vana'diel raid
Final Fantasy 14's lead battle content designer on returning to the series' first MMO for a new raid, difficulty, and his dream League of Legends collaboration
Cloud gazes over Corel North in Final Fantasy 7 Rebirth
The Making of Final Fantasy 7 Rebirth: "I thought: if we just reproduce the original game with no changes, it will feel nostalgic, but not exciting"
Final Fantasy 16 PS5 screenshot
Yoshi-P and Hiroshi Takai jokingly clash as they react to Clive's lewd Tekken 8 outfit: "You OK'd this?"
Final Fantasy 7 Remake
Tekken 8 boss gives broken Tifa stans hope after Clive got to join the fighter instead: "It's not like we're only limited to one character from Final Fantasy"
Latest in Final Fantasy
Final Fantasy 14: Dawntrail cinematic screenshot showing Alphinaud Leveilleur, an Elezen boy with short white hair
Final Fantasy 14's funniest speedrunning beef continues as runner who lost a world record to its original champ in just 1 day returns, beats record, is promptly dethroned again
Final Fantasy 7
Sony finally managed to pry Final Fantasy 7 away from Nintendo thanks to a "schmoozer" of a former employee who hung out with Square Enix executives at his parties, according to one former PlayStation boss
Final Fantasy Crystal Chronicles Remastered Edition
Square Enix kills Final Fantasy game's mobile version after being unable to "completely fix" a bug stopping fans from accessing their additional paid content
Final Fantasy Pixel Remaster
Final Fantasy creator says the original JRPG's programmer was "like a god" to him: "I still strongly feel that the core program itself is the ‘life’ of a game"
Final Fantasy 14 producer Yoshi-P interview's the series' founding father Hironobu Sakaguchi
After 3 years of playing Final Fantasy 14 "almost every single day," series creator Hironobu Sakaguchi reckons the MMO "might be the game that I've played the most in my life"
Final Fantasy 14 patch 6.4 The Dark Throne
As the Final Fantasy 14 devs "continue to take a firm stance" against mods that can enable harassment, Yoshi-P says improvements are starting in patch 7.2
Latest in News
Balatro
Balatro creator started "properly playing the game myself about a week before launch" and had "a pretty emotional moment" where he realized it's "actually fun"
Death Stranding 2 Collector's Edition
Hideo Kojima reveals Death Stranding 2: On the Beach release date, and the Collector's Edition includes exactly what I predicted it would
Kingmakers
Kingmakers is a strategy game about taking on medieval armies with a gun, but its devs thought the giant mech was too much
The Witcher 3 lead says "not many games" were trying to match the RPG back in 2015, and that meant "there was a risk" to making it in the first place
The Blood of Dawnwalker
The Witcher 3 dev says his new vampire RPG Blood of Dawnwalker wants to challenge genre conventions, but only if "we're changing them to actually achieve some goal"
Daredevil recap: The Defenders
Marvel fans are discussing which of the Netflix series characters would have survived the Blip