Final Fantasy 16 has “fully AI-driven” party members in battle

Clive looks to the horizon in Final Fantasy 16
(Image credit: Square Enix)

While Final Fantasy 16 features "fully AI-driven" characters in battle, the familiar sense of party camaraderie you get from other mainline games remains intact.

That comes from Final Fantasy 16 producer Naoki Yoshida, who tells 12DOVE that spreading out battle controls across multiple party members could end up hindering the action or making it more complicated, which is why you'll "solely" be controlling Clive.

"In battle, you have these characters that will be fully AI-driven," Yoshida shares. "But that doesn't mean that they will just be there in battle – there will be party banter, they will be accompanying Clive along this journey, and you'll have party members enter the party and leave the party, and different people come in depending on where you are in the story. 

"These characters will play big roles in the story and have their own arcs themselves. And so it's not just... basically having someone help you in battle, it's having party members participating in Clive's journey."

Final Fantasy 16's Domination trailer certainly seemed to downplay the full party system we've traditionally seen in Final Fantasy games, but when we asked about that Yoshida was quick to clear the air about what a single playable protagonist in Clive Rosfield means for the game.

Yoshida tells us that the team didn't want to overload the players with too much information in the trailer, so the focus remains on Clive and his role in battle. Yoshida also stresses, though, that the protagonist is not alone in his journey and that he has companions that accompany him throughout the story. 

"Clive has a massive amount of unique abilities in his fully customisable arsenal," Yoshida says. "We wanted players to master these and customise these to the point where they can use them fluidly and stylishly. But, by spreading out battle controls, out across multiple party members, it can end up hindering the action – or just making things more complicated. And that's why we decided we'd rather have players focus solely on just controlling Clive."

Want to read more about the battle system? Check out our big Final Fantasy 16 interview with Naoki Yoshida.

Deputy News Editor

Iain joins the GamesRadar team as Deputy News Editor following stints at PCGamesN and PocketGamer.Biz, with some freelance for Kotaku UK, RockPaperShotgun, and VG24/7 thrown in for good measure. When not helping Ali run the news team, he can be found digging into communities for stories – the sillier the better. When he isn’t pillaging the depths of Final Fantasy 14 for a swanky new hat, you’ll find him amassing an army of Pokemon plushies.

Read more
Final Fantasy 14: Endwalker
Final Fantasy 14 battle designer admits the team "vetoed some interesting ideas" for Endwalker fight mechanics "so melee players wouldn't be frustrated by periods of downtime"
Final Fantasy 14: Dawntrail cinematic screenshot showing Alphinaud Leveilleur, an Elezen boy with short white hair
"It's simply impossible": Final Fantasy 14 lead explains why the MMO's difficulty level will never be "just right" for all players
Final Fantasy 14's Echoes of Vana'diel raid
Final Fantasy 14's lead battle content designer on returning to the series' first MMO for a new raid, difficulty, and his dream League of Legends collaboration
Mio and Zoe holding a dragon during the trailer for Split Fiction.
Split Fiction's Josef Fares thinks game devs should embrace AI: "I can understand the fact that some people could lose their jobs, but that goes for every new technology"
Black Myth: Wukong
After Black Myth: Wukong's "social phenomenon," Final Fantasy creator says new tech like the RTX 5090 can power diverse RPGs, but the "old style" still has a place
Cloud gazes over Corel North in Final Fantasy 7 Rebirth
The Making of Final Fantasy 7 Rebirth: "I thought: if we just reproduce the original game with no changes, it will feel nostalgic, but not exciting"
Latest in Final Fantasy
Final Fantasy 14 Dawntrail Futures Unwritten Ultimate raid
As Final Fantasy 14 raiders tear through the MMO's hardest duty with no healers and then no tanks, the community can only see this going one way: "Now it's time to clear without DPS"
Final Fantasy 14: Dawntrail cinematic screenshot showing Alphinaud Leveilleur, an Elezen boy with short white hair
Final Fantasy 14's funniest speedrunning beef continues as runner who lost a world record to its original champ in just 1 day returns, beats record, is promptly dethroned again
Final Fantasy 7
Sony finally managed to pry Final Fantasy 7 away from Nintendo thanks to a "schmoozer" of a former employee who hung out with Square Enix executives at his parties, according to one former PlayStation boss
Final Fantasy Crystal Chronicles Remastered Edition
Square Enix kills Final Fantasy game's mobile version after being unable to "completely fix" a bug stopping fans from accessing their additional paid content
Final Fantasy Pixel Remaster
Final Fantasy creator says the original JRPG's programmer was "like a god" to him: "I still strongly feel that the core program itself is the ‘life’ of a game"
Final Fantasy 14 producer Yoshi-P interview's the series' founding father Hironobu Sakaguchi
After 3 years of playing Final Fantasy 14 "almost every single day," series creator Hironobu Sakaguchi reckons the MMO "might be the game that I've played the most in my life"
Latest in News
Death Stranding 2: On the Beach
Dark Souls 2 fans remind Death Stranding 2 director Hideo Kojima that he won’t be taking the DS2 acronym that easily
Minecraft Diamond Armor
Minecraft Pocket Edition got its name because one of its devs was a big "Nintendo nerd" who wanted to pay homage to the Game Boy Pocket
Death Stranding 2
Hideo Kojima says Death Stranding's themes of connection came about because "I thought I lost everything when I became alone nine years ago"
Monster Hunter Wilds trailer screenshot showing a young woman with long blonde hair tied back into a ponytail smiling slightly, pumping her left fist in the air
Monster Hunter Wilds' infamously confusing menus spare no player, not even Gemma's voice actor herself: "This is honestly what I’m struggling with the most"
Death Stranding 2 kiss
Hideo Kojima says "it was very difficult to direct" Death Stranding 2's big kiss scene, but Norman Reedus thinks "it was niiice" locking lips with Léa Seydoux
Ms. Marvel alongside the mutants of Age of Apocalypse
30 years after the original Age of Apocalypse, Ms. Marvel Kamala Khan will travel to the alt-reality to save X-Men history