How to fast travel in Final Fantasy 16
Fast travel in FFXVI is done through Obelisks you uncover throughout the game.
The Final Fantasy 16 fast travel system is simple, discovering Obelisks at specific points to send Clive teleporting across Valisthea - a speedy alternative to running or using a Chocobo. Fast travel in FFXVI isn't especially complex once you know how, but it's worth going over nonetheless, so we'll explain below for those who are wondering, how to fast travel in Final Fantasy 16.
The Final Fantasy XVI fast travel system explained
To fast travel in Final Fantasy 16 is done by using the Fast Travel Obelisks. The first time you'll encounter these is several hours into the plot of FFXVI, very much in the tutorial phase of the game, after a fight with a boss called the Midnight Raven and when approaching the town of Lostwing.
At this point you'll begin to encounter the Fast Travel obelisks, jagged pieces of rock with blue gemstones in them that flash when you approach them for the first time. When they flash, it means that the obelisk has been unlocked and added to your map.
From that point on, you can fast travel to any obelisk you've found in FFXVI by selecting it from either the world or local map. Fast travel can't be done within combat or during certain missions, and there'll be the occasional plot specific moment where you can't fast travel, but generally you should have free reign to use these obelisks whenever you want.
Of course, later on you can unlock a Final Fantasy 16 Chocobo to ride on. If you want to know how to get that and expedite your travel even further, just click on that!
© 12DOVE. Not to be reproduced without permission
Sign up to the 12DOVE Newsletter
Weekly digests, tales from the communities you love, and more
Joel Franey is a writer, journalist, podcaster and raconteur with a Masters from Sussex University, none of which has actually equipped him for anything in real life. As a result he chooses to spend most of his time playing video games, reading old books and ingesting chemically-risky levels of caffeine. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at USgamer, Gfinity, Eurogamer and more besides.