FIFA 08 review

Hardcore soccer meets crazy control scheme

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There’s a significant lag between issuing the remote command and having the on-screen players do your bidding, and the way the game buffers successive commands doesn’t help in the slightest. If you’re slightly too exuberant in hitting a long pass, the game often misinterprets it and has a second unintentional command queued up, so the player on the end of the ball winds up hitting it first time when you wanted him to bring it under control.

Also, any accidental movement of your hands can be interpreted as a command, which is a particularly irritating problem.

The type of command you’ve just issued pops up at the bottom of the screen, which is a fair indication that the developers knew how confusing it could be. We can’t think of any other soccer game in which it would be helpful - or necessary - to reassure players that they’d correctly performed a shot or a pass. Here, it’s sometimes the only way you’ll know what’s going on.

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GenreSports
DescriptionTwo-time FIFA World Player of the Year Ronaldinho will be the face that launches a few hundred thousand FIFA 08 units come autumn for Xbox 360, PS2, PSP, DS, PC, and for the first time PS3 and Wii.
Platform"Xbox 360","PS2","PSP","DS","Wii","PC","PS3"
US censor rating"Everyone","Everyone","Everyone","Everyone","Everyone","Everyone","Everyone"
UK censor rating"3+","3+","3+","3+","3+","3+","3+"
Release date1 January 1970 (US), 1 January 1970 (UK)
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Freelance Journalist

Martin Kitts is a veteran of the video game journalism field, having worked his way up through the ranks at N64 magazine and into its iterations as NGC and NGamer. Martin has contributed to countless other publications over the years, including 12DOVE, GamesMaster, and Official Xbox Magazine.