Ferrari Challenge

We do have a few reservations – at present the damage modelling is rather modest compared to that of Codemasters' forthcoming Racer Driver GRID, but at least it is in there. Also, the developer is aiming for 30 frames per second (like PGR4), which is perfectly adequate, but not quite as smooth as Forza 2 on Xbox 360 or in-game Gran Turismo 5 Prologue.


Above: As if to prove Ferraris do suffer race damage, Frank Gelf turned up at scrutineering 'sans' his right-rear tyre in the real Challenge race

Still, with downloadable content such as extra tracks planned to be released one-a-month after the game's release, there should be plenty to hold racing fans' interest – especially online. We've actually seen one of the DLC tracks in an unfinished state, and while we can't tell you which circuit it is, we can say the graphics engine comfortably handles its dense trackside scenery. And we can't wait to try it out.

The game is heading to PS3, Wii, DS and PS2 this June, with a PSP version confirmed for a Q1 release next year. So for now, we'll leave you with the Ferrari girls again. Also, be sure to check out the game's new screenshotshere.

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Justin Towell

Justin was a GamesRadar staffer for 10 years but is now a freelancer, musician and videographer. He's big on retro, Sega and racing games (especially retro Sega racing games) and currently also writes for Play Magazine, Traxion.gg, PC Gamer and TopTenReviews, as well as running his own YouTube channel. Having learned to love all platforms equally after Sega left the hardware industry (sniff), his favourite games include Christmas NiGHTS into Dreams, Zelda BotW, Sea of Thieves, Sega Rally Championship and Treasure Island Dizzy.