Far Cry 2: Epic chain reaction of explosive doom

The form of our exploration? Inspired by the many Rube Goldberg machines of Garry's Mod, we hit the level editor with the sole intention of creating the most contrived explosion that system memory would allow. And after many hours spent wrestling with insanely precise physics and chaos theory, we had our boom. Above, friends, is the video of that boom. How many molotovs does it take to level a city block? Just four if you plan it right.

**Note: The video is running at double speed, because grass burns slowly**

Built something similar yourself? Inspired to? Let us know about it in the comments.


Sam Raimi's classic terror-cam recreated in cute-o-vision




Our videogame-based homage to the famous opening sequence




We bastardize a classic scene because everything has to be done in Garry's Mod eventually

David Houghton
Long-time GR+ writer Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.
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