Fallout 76 educational cartoon talks nukes (and it's no "duck and cover" PSA)
Fallout 76 shows how to make nukes work for you
The final episode in Fallout 76's "You Will Emerge" educational cartoon series is here, and it's ready to give you the straight dope about nuclear weapons. No, it's not a lore video covering the horrible atomic war that irradiated huge swathes of the world back in 2077. It's about how you can make nukes work for you… by irradiating huge swathes of West Virginia.
Launching a nuclear missile is actually just one step in a rather involved process, which Bethesda has laid out before. Here's a quick recap:
1. Find all the parts of a launch code - you can combine your parts with friends or allies of convenience to speed things up.
2. Fight your way through one of West Virginia's old launch facilities.
3. Input the codes and choose your missile's target.
4. LAUNCH THE NUKE!
5. Put on your radiation-resisting gear, head into the blast zone, and start collecting your high-level rewards before the area returns to normal.
5a. Try not to get killed by the similarly high-level enemies that now inhabit the blast zone.
The cartoon (which was preceded by three other entries) pushes the whole "blowing up people you don't like" aspect of firing nuclear missiles, but it isn't just an instant kill. A countdown clock will appear when a nuke has been fired, giving players inside the region enough time to escape (unless they're particularly foolhardy). It sounds like nukes are more about creating temporary high-level zones than anything else, which is fine; collecting all those codes would be a whole lot of work just for a little bit of revenge.
You'll be able to get a feel for how nukes work yourself when the Fallout 76 beta goes live, since it's set to include the whole game and let you retain your progress for launch.
Sign up to the 12DOVE Newsletter
Weekly digests, tales from the communities you love, and more
I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.
Fallout: New Vegas director Josh Sawyer knew the Fallout 3 comparisons were coming, but also knew that what made his RPG special were the things that you couldn’t find in one playthrough
Fallout: New Vegas director on the “blessing” of working on the RPG: “I never thought I’d get a chance to work on Fallout [again]”