Truth in advertising
Kinda funny how some mags seem to predict the future
Science fiction or science FACT?
Bat-babies really need to be an in-game thing
I have so many questions
The hat really sells it
Wake up, sheeple!!
For all you Bloody Mess perk-takers out there
Everyone's got a story
Robosexual marriage
Uh, this seems dangerous to publish
That's why when my limbs get crippled, I just keep on walkin'
Codsworth makin' it rain
Elvis lives! Or rather E-IV-I5 lives!
The world needs more evil Communist dolphins
Always look on the bright side of life
Better than jazzercise, at least
Sam is a former News Editor here at GamesRadar. His expert words have appeared on many of the web's well-known gaming sites, including Joystiq, Penny Arcade, Destructoid, and G4 Media, among others. Sam has a serious soft spot for MOBAs, MMOs, and emo music. Forever a farm boy, forever a '90s kid.
A Fallout 4 fan going by the username PlanK-69 has uploaded all the perk magazine art from the game to their DeviantArt page, thus making them available for public eyeball consumption. True, checking out Grognak The Barbarian in real life won't give you a boost to your melee damage output like it does in the game, but they're still pretty to look at.
I'm not going to post all 98 magazine covers here, because as much as I appreciate your company, I want you to have time in your day to … you know, eat and other things that keep you alive. So instead, I've posted some of my personal favorites in the gallery above. If you've got a personal favorite you don't see though, feel free to post it in the comments!
For now though, enjoy the reading material of the future, as imagined by yesterday.
Seen something newsworthy? Tell us!
Fallout: New Vegas director Josh Sawyer knew the Fallout 3 comparisons were coming, but also knew that what made his RPG special were the things that you couldn’t find in one playthrough
Fallout: New Vegas director on the “blessing” of working on the RPG: “I never thought I’d get a chance to work on Fallout [again]”
Fallout: New Vegas director Josh Sawyer knew the Fallout 3 comparisons were coming, but also knew that what made his RPG special were the things that you couldn’t find in one playthrough
Fallout: New Vegas director on the “blessing” of working on the RPG: “I never thought I’d get a chance to work on Fallout [again]”