Fallout 4 announcement trailer: we break it down frame by frame
The trailer starts with the Ink Spots playing and the camera pulling back from a mysteriously functional television set - a direct homage to the original Fallout's opening cinematic. It's also a cue that it's about to be pre-war story time.
Cutting back and forth between the same house in suburban bliss and apocalyptic dilapidation, it looks like Fallout 4 may dig into pre-war life (and its sudden, violent end) more than any other game in the series.
Here's the first appearance of your trusty canine companion, but don't call it Dogmeat - this pooch looks like a German shepherd instead of an Australian cattle dog, and both of its eyes are the same color. Let's just say it's The Dog for now.
The bombs are dropping and all the futuristic suburbanites are loading up their huge, swooping retro-futuristic cars to get the hell out of town. Will we get to tune up a Corvega of our own and take it cruising, Fallout 2 style? We can only hope. You can also spot a Vertibird at the top of the frame - the military's arriving in plenty of time to keep the have-nots at the back of the Vault line.
Here are those have-nots I was talking about. You don't give your doormen power armor and miniguns unless you're a little, ahem, overbooked. At least Vault-Tec and the U.S. government are getting along well.
You know how you always see a bunch of skeletons scattered around the outside of a vault entrance? Yeah, looks like Fallout 4 is finally going to show us exactly how they got there.
Here it is - the door to Vault 111. Vault-Tec's numbering system roughly ascends from west-to-east, with Vault 13 in California and Vault 101 in the Washington DC area, so this is the furthest east Fallout's gone yet.
And here you are, emerging from the very same vault a century or two later. Just like Fallout 1 and Fallout 3, it looks like you'll be playing a fresh-from-the-can Vault Dweller in Fallout 4.
This could be your first view in-game of the post-apocalyptic landscape. It looks relatively untouched since the bombs went off, so hopefully you'll have a little time to get your bearings before raiders swoop in.
Aw, the USS Constitution's been grounded after centuries of active/ceremonial service. Wait a minute, though, why does it have jets? Like so many other pre-apocalyptic objects of reverence, the Constitution has been repurposed - now she's an airship, or at least is becoming one.
And here's another massive airship in flight, taken from a little later in the trailer. But whose flag is it flying? You can also see its searchlight illuminating the Paul Revere monument in Boston's historic North End.
Speaking of historic Boston, here we see a Mysterious-Stranger looking fellow striding through Scollay Square. Note that Scollay Square was largely torn down in the '60s to make way for the new Government Center - but that's after our real-world timeline splits off from Fallout's.
This Protectron seems to be guarding the outskirts of a redeveloped downtown area. That patchwork skyline looks remarkably well constructed, given the circumstances - if society has gotten this far in putting itself back together, Fallout 4 likely takes place well after the previous games.
Who are those mysterious figures patrolling the wastes? The one on the left looks bulky enough to be wearing power armor, but the one on the right is a bit too lurch-y to be a regular soldier. My guess would be super mutants, since they've shown up in every other Fallout.
This Deathclaw looks to be awfully far from a cave. If the notoriously deadly creatures are ranging far from their subterranean homes, it's bad news for everybody. Them just existing is bad enough to begin with.
This will be the first Fallout game to let you soak your Vault-Tec jumpsuit in the Atlantic Ocean. As you can tell from the giant enemy crab (a mirelurk cousin?) scuttling along the beach, things have gotten weird out there, too. Looks like there may even be a settlement on top of that rusted-out ship, like an open-air Rivet City.
Here's another Vertibird, this time a few hundred years in the future. Assuming that the villainous Enclave isn't flying it, it's further proof that the post-apocalyptic wastes are on the rebound. That's a pretty big "if," though - the Enclave was soundly beaten in both Fallout 2 and 3, but it keeps coming back like a cockroach... if that cockroach had a semi-legitimate claim to the US presidency.
These feral ghouls look beefier than the scraggly walking corpses we gibbed by the dozen in Fallout 3 and New Vegas. The way they brush those rusty old shopping carts aside is further proof that you should definitely be running right now.
Even if the Red Sox haven't played in a few hundred years, Diamond City is keeping Fenway Park bustling, and very well fortified. What do you think the odds are that the Green Monster isn't just a really high wall these days...
And here's an interior shot of Diamond City, complete with the Swatters Custom Baseball Bat Store and a busy noodle stand. Hopefully that Eyebot is playing "Take Me Out to the Ballgame" on loop and not doing reconnaissance for baseball-hating foes.
Check out this Vertibird's eye view of the city streets. That doesn't look like the Enclave's advanced power armor, so are we looking at the Brotherhood of Steel? Has the New California Republic made it all the way out here? Or has the technical know-how necessary to maintain power armor and Vertibirds disseminated enough for other factions to use them regularly?
Here's another angle on the reconstructed Boston skyline, but the real star is that golden dome in the lower left. The Massachusetts State House is looking good, all things considered. Come to think of it, it was looking pretty good in The Last of Us' post-apocalyptic future, too - must be that solid New England carpentry.
The Dog is admiring some fine power armor craftsmanship here. Series fans might die of joy if Fallout 4 finally lets you strip down and rebuild your own custom suit. Also be sure to admire the rest of the arsenal - a laser rifle on the wall, a minigun under a dust cloth, and a Vault Boy statue for luck (or strength, or perception, or endurance, or)
This is our first look at the protagonist as he walks down a lonesome road. Don't get too accustomed to his appearance, since chances are good that he'll once again be fully customizable at the start of the game.
A tender moment between dog and master, revealing a familiar Pip Boy strapped to his wrist and the Vault 111 jumpsuit on his back. Then the dude talks. Whoa! That's a first! Fallout protagonists have always had plenty to say (if their Speech skill is high enough), but their voice work has never gone beyond "pained grunting" before.
I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.
UPDATE 3 - And the first Fallout 4 trailer is here. And there's a lot more gameplay in it than you might think - and a talking protagonist:
Starting out with a similar technique to the classic Fallout 3, the trailer starts with a slow pan around a ruined faux-'50s home to the tune of The Ink Spots' "It's All Over But The Crying", while a Dogmeat replacment sniffs around. But, unlike war, trailers do change.
Flashbacks to the home in more peaceful times cut in, before giving way to a series of shots of a far more colourful Wasteland than we're used to. Previous screenshot rips both make their way into the mix, meaning the game is at least partially set in Boston.
And, finally, we see a new Vault Dweller, this time from Vault 111, who talks to his dog. Truly, next-gen has arrived. Check out our analysis video below for more.
UPDATE 2 - The Fallout 4 website just went live ahead of yesterday's countdown clock schedule - and has since gone down again. There was only one thing missing: a trailer. It should all pop up again at the 7am PT / 10am ET / 3pm BST deadline we were expecting.
As for details we do have, the game will be coming to PC, Xbox One and PS4. And it's a strictly new-gen proposition, it seems - the rumoured Xbox 360 and PS3 editions are nowhere to be seen. Then there's this background image (click to expand):
Brotherhood of Steel armour, a dog that looks suspiciously like Fallout 3's Dogmeat, Nuka Cola, Pip Boy, a broken Mr. Handy, skill magazines and a selection of familiar guns all suggest that major elements of the previous games will be returning. Not to mention that the website's tagline 'Welcome Home' suggests we won't be seeing a drastic reinvention of the Wasteland.
Twitter user @tomasduda managed to grab what amounts to the first full screenshot of the game - and it includes Dogmeat too. I'm hoping for a Dead to Rights style controllable attack dog. Not enough of those about.
Finally, a moody image purporting to be the thumbnail for the upcoming announcement trailer has been floating around - and its mention of Scollay Square (at the top) appears to confirm a Boston location for the game:
UPDATE - Fallout 4 is definitely coming. In fact, it's almost here. Our Twitter sirens sounded moments ago when Bethesda tweeted a new version of the series' now-iconic "PLEASE STAND BY" screen. Our excitement cores went into meltdown when we discovered that the Fallout website bore the same image, but with a countdown timer that ends tomorrow at 7am PT / 10am ET / 3pm BST.
Of course, people are already delving into the nittiest, grittiest pieces of that website, and a couple of details have emerged. The page's error text is a neat little bit of lore-based fun:
"PA system failure has occured.
Shutdown of the Masterbrain has been authorized and all sensitive materials have been removed for security purposes.
Please attempt re-access. Have a pleasant day."
More interesting, though, is this little line of code: "". "Institute", of course, makes up 26.47% of the characters in "Massachusetts Institute of Technology" (not including spaces, I'm not an animal). MIT has been a major part of consistent rumours that the new game would be set in the nuclear wreckage of Boston.
We'll update you as and when we know more - and have a full story on the announcement come tomorrow.
ORIGINAL STORY - Fallout 4 is finally happening, judging by the imbroglio surrounding an alleged cinematic trailer. You may have seen reports about an artist's LinkedIn profile, which mentioned his work on the trailer. But it's easy to post something about an undisclosed project on LinkedIn - it's less easy to get a promotional firm to angrily confirm that it signed an NDA about it.
That's apparently what happened, as Destructoid reports that Mirada Studios, the promotional studio which the artist linked to the Fallout 4 trailer, has cited a breach of a non-disclosure agreement and demanded the site remove its coverage of the artist's profile. Destructoid says it never signed an NDA about this stuff, but since an NDA apparently exists, so does Mirada's work with Bethesda.
And yes, confirming a project's existence to outside parties is pretty much the exact opposite of what an NDA is supposed to do. Whoops!
The artist's LinkedIn profile noted that he worked on the Fallout 4 cinematic trailer from December 2014 to March 2015. Though that doesn't mean work on the trailer itself was finished by then, that would line up nicely with Bethesda's planned E3 press conference in June, leaving plenty of time for everyone involved to sign off on it.
That's just speculation, of course - Bethesda could choose not to headline its first-ever E3 showcase with one of its most beloved video game franchises. It could also reboot Doom as a city-building mobile game, which, at this point, seems about as likely as not seeing the next Fallout at E3 2015.
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Fallout: New Vegas director Josh Sawyer knew the Fallout 3 comparisons were coming, but also knew that what made his RPG special were the things that you couldn’t find in one playthrough
Fallout: New Vegas director on the “blessing” of working on the RPG: “I never thought I’d get a chance to work on Fallout [again]”