Fallout 3: How it works
We discover how Bethesda is reinventing the series
Friday 29 June 2007
Fallout 3 will offer first-person and an over-the-shoulder (think Resi 4) viewpoints, and will feature an innovative and probably fan-pleasingtargeting mode that mixes real time action with stop-time decision making.
When faced with enemies, you'll be able to pause the action and take aim. Perhaps you'll blast the nearest guy's hand so he can't quickdraw his pistol, then cap another enemy in the bonce before sending a few shots ata distant target to force them behind cover.
Once you've made your choices, you flick back to see the real-time resolution of your violent intent, according to an article in the latest Official PlayStation Magazine, on sale from next Monday.
This is the first proper gameplay info we've heard from the next-gen update to one of last millenium's most loved franchises. Given Bethesda's class and the intriguing sounding target-system, we're sure Fallout 3 will be just as successful as the developer's last smash hit, Oblivion - with both fans and newcomers.
Sign up to the 12DOVE Newsletter
Weekly digests, tales from the communities you love, and more
Ben Richardson is a former Staff Writer for Official PlayStation 2 magazine and a former Content Editor of 12DOVE. In the years since Ben left GR, he has worked as a columnist, communications officer, charity coach, and podcast host – but we still look back to his news stories from time to time, they are a window into a different era of video games.
Fallout: New Vegas director Josh Sawyer knew the Fallout 3 comparisons were coming, but also knew that what made his RPG special were the things that you couldn’t find in one playthrough
Fallout: New Vegas director on the “blessing” of working on the RPG: “I never thought I’d get a chance to work on Fallout [again]”