There’s a longer deleted scene of Zemo dancing in The Falcon and The Winter Soldier

Zemo dancing
(Image credit: Marvel Studios)

The Falcon and The Winter Soldier has shown us a new side to Marvel villain Baron Zemo – one that looks to throw some shapes on the dance floor. Now actor Daniel Brühl, who plays Zemo in the Disney Plus series, has revealed the origins of the memetastic scene, as well as revealing intel about the existence of a longer (dance-heavy) deleted scene.

Speaking to EW, Brühl revealed that the initial dancing sequence with Zemo, as part of the gang’s trip to Madripoor in The Falcon and The Winter Soldier’s third episode, wasn’t in the script.

"[That moment] was improvised when I saw the crowd dancing, going loco," he said. "I felt the beat and was like, Zemo has been sitting in a dodgy German prison cell for years. So, he needs to let off some steam and show his moves."

The dance may have been improvised, but Brühl was convinced it would be left on the cutting room floor. "I was 100 percent sure that they would cut it out [of the show]. I was really surprised and happy that they kept it."

Brühl added that, yes, there was an extended dance scene which, understandably, didn’t make the cut: "It was a long dance," Brühl said. "There's more to it, but they cut this little moment."

Brilliantly, fans have now petitioned Marvel Studios to #ReleaseTheZemoCut on Twitter.

No official reply yet, though we hold out hope that one day we’ll see Zemo two-stepping with the best of ‘em.

Catch up on the story so far with our guide on how to watch the Marvel movies in order.

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Bradley Russell

I'm the Senior Entertainment Writer here at 12DOVE, focusing on news, features, and interviews with some of the biggest names in film and TV. On-site, you'll find me marveling at Marvel and providing analysis and room temperature takes on the newest films, Star Wars and, of course, anime. Outside of GR, I love getting lost in a good 100-hour JRPG, Warzone, and kicking back on the (virtual) field with Football Manager. My work has also been featured in OPM, FourFourTwo, and Game Revolution.