EverQuest II: Rise of Kunark

Chelsith is populated by creatures who worship a gigantic - and by gigantic we mean literally wrapped up through the entire dungeon - creature, known as the Behemoth. There were certain areas where one of its many tentacles will rise up and take a swipe at any adventurers who wander too close or want to pass. For those of you who feel up to it, it will be possible to take a raid group into Chelsith to eventually take on the head of the Behemoth - a sight we didn't get to see, butwe betit'll be big.

We zoomed through Sebilis, a stronghold from EQ I, and noticed that the former decorations had all been changed. Many of the formerly familiar areas have received a redecoration. We suppose that it has been half a millennia and that calls for some redecoration.

As far as specifics go, we know that there will be the new adventure, tradeskill and guild level caps have been moved up to 80. There will be 4 outdoor zones divided into about 10 major regions. Therewill be6 new raid dungeons, and about 5 or 6 group instance dungeons. Some of these will bring a new challenge to the player in the form of epic quests.

Epic quests will be massive, multi-part quests that reward players with powerful class-specific loot. They're designed for players who have reached level 80 and begin with smaller group oriented goals. Then they develop into larger raids. Both halves of the quest will offer rewards, so there will be incentive to start questing even if you don't have time (or just don't feel like) getting together with a raid group.

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