Why you can trust 12DOVE
Picture this: You're soaring through the air when you spy a regal castle surrounded by awe-inspiring scenery and a plethora of NPCs just waiting to bloody your blade. The trouble is, you can't control your flight path, and you have no clue what the name of the island with the castle is. Instead of being allowed to fly to the place you want to go, you're reduced to clicking on random island names and flying helplessly hither and yon in the hope that by dumb luck you'll eventually end up where you want to be. No wonder some people think SOE hates us.
Even worse, many of the islands are the size of a postage stamp. After the expansive zones in the previous expansion, Desert of Flames, these tiny patches of dirt in the air are especially jarring. Put two or three groups of players on an island, and you're suddenly racing each other to be the first to kill any new creatures, a la the original EverQuest's infamous Bandit Camps.
More info
Genre | Role Playing |
Description | Intense new NPCs and bigger & badder loot are unfortunately all this expansion pack has to offer. It's free from innovation. |
Platform | "PC" |
US censor rating | "Teen" |
UK censor rating | "" |
Alternative names | "EQ II: Kingdom of Sky","Ever Quest II: Kingdom of Sky" |
Release date | 1 January 1970 (US), 1 January 1970 (UK) |
This new indie D&D campaign setting brings Studio Ghibli and Zelda: Breath of the Wild aesthetics and worldbuilding to the tabletop RPG, and I'm already scheming hard as a DM
Years before Fallout 76, the RPG's co-creator had doubts about making a Fallout MMO because it "wasn't designed to have other players"
Lego Jabba's Sail Barge (75397) review: "There will be no bargain, young Jedi"