End of the line: The Division's queuing problem has been fixed!
The Division's queueing glitch was one of its more... interesting launch day issues. For some reason only one person at a time was allowed to interact with a certain NPC, causing huge bottlenecks as entire servers full of players waited in line. Now it's been fixed.
This what I had to deal with, for example when I first played the game:
This has been my Division experience so far :( pic.twitter.com/PTkFbGhZuQMarch 9, 2016
Following some overnight maintinance, this specific issue has been fixed. Here are the patch notes:
Here is the list of changes implemented during the maintenance of Thursday, March 10, 2016:
• Fixed the Brooklyn safe house activation issue: Players no longer need to interact with the laptop to complete their activation
• Fixed missing roaming groups of NPCs in the Dark Zone
• Various server stability improvements
It's that first one that takes care of the queues, meaning that no one will have to line up to start playing anymore. Isn't technology amazing?
Seen something newsworthy? Tell us!
Sign up to the 12DOVE Newsletter
Weekly digests, tales from the communities you love, and more
I'm GamesRadar's Managing Editor for guides, which means I run GamesRadar's guides and tips content. I also write reviews, previews and features, largely about horror, action adventure, FPS and open world games. I previously worked on Kotaku, and the Official PlayStation Magazine and website.
"Probably the best cat killing unicorn game" was called too gruesome by some in Japan, so devs are turning gore into "purple toy juice" and donating real blood to charity
Final Fantasy 14's MMO account sign-up process is an "endless labyrinth and rube goldberg machine," and one fan's built a tool to save you from all the hassle
True Detective-style Green Lantern show has been greenlit at HBO with Hal Jordan and John Stewart in the lead