Elite Forces: Unit 77 review

Why does everyone keep talking about my unit?

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The sniper is the most satisfying to use. When you see an enemy’s red blob on the radar screen, simply call up the targeting cursor, scroll over and one-shot the oblivious victim from on high. Ammo is very scarce, though. Also scarce are the checkpoints, which are in dire need of being closer together.

It’s pretty easy to play, but we didn’t really get on with the stylus controls. If you don’t tap directly on the enemy you want to shoot at you’ll just walk defenselessly towards him. Also, the camera is so close to the action it’s impossible to fire until your target is just a few metres away. You can’t run and shoot at the same time, so some potentially exciting action scenes are reduced to shuffling forwards, waiting for the radar blobs to get close enough, then picking off the enemies when they finally appear on the main screen.

If it were a console game we’d quickly tire of these little quirks, but on handheld it’s more acceptable. The strategy also ramps up as the game progresses, becoming more interesting as vehicles are introduced to the mix. Elite Forces looks the part and it’s good for a quick blast, which is all we could ask from a DS shooter.

Mar 6, 2009

More info

GenreShooter
DescriptionTactical DS shooter with some quirks (stylus-only control) but good for a quick blast.
Platform"DS"
US censor rating"Teen"
UK censor rating"16+"
Release date1 January 1970 (US), 1 January 1970 (UK)
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Freelance Journalist

Martin Kitts is a veteran of the video game journalism field, having worked his way up through the ranks at N64 magazine and into its iterations as NGC and NGamer. Martin has contributed to countless other publications over the years, including 12DOVE, GamesMaster, and Official Xbox Magazine.