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Warhammer 40k: Darktide offers Left 4 Dead-style storytelling with 75,000 lines of dialogue already written
By Iain Harris published
News “We’re doing an online action co-op game, so there are no traditional and great places to tell a story"
Dragon's Dogma 10th Anniversary: Revisiting the cult fantasy RPG that found its own weird path to adventure
By Robin Valentine published
Feature As Dragon's Dogma turns 10, we look back at one of Capcom's most misunderstood RPGs
Making waves: Fatshark takes Vermintide’s co-op horde action to the next level in Edge 372 with Warhammer 40,000: Darktide
By Edge Staff published
News “You need to rely on others to make it through, because our games are not cooperative as an option.”
Lead Metal Gear Solid artist explains how his Hiroshima upbringing shaped the stealth icon
By Brittany Vincent published
news The area's anti-war sentiment can be appreciated throughout the stealth action series
Grave new world: Firewatch meets Alien Isolation in Edge 371’s cover game, The Invincible
By Edge Magazine published
News “We’re all familiar with those mainstream inspirations – we needed to do something else, something unique”
10 years later, Fire Emblem Awakening is still one of the greatest tactics games of all-time
By Alex Wiltshire published
Feature Remembering the 3DS tactics game that's about relationships as much as battling
Gran Turismo 7's unconventional design makes it a 'real racing simulator' for (almost) everyone
By Edge Staff published
Feature Why Gran Turismo 7 is a racing sim that's approachable to its very core
Unpacking and Wordle copycats put game cloning back under the microscope
By Emma Kent published
Feature
With Nintendo closing 3DS and Wii U digital stores, where does that leave video game preservation?
By Niall O'Donoghue published
Feature With less access to older games, we're surely losing a link to the past
How an all-star musical lineup changed video game soundtracks forever
By Mat Ombler published
Feature From Nile Rodgers to Steve Vai, John Mayer, Incubus, Breaking Benjamin and Hoobastank, Halo 2 was a watershed moment for video game OSTs.
Neon White's slick gameplay was influenced by speedrunners
By Elizabeth Fryer published
News "People come up with the most ingenious ways to use, like, a stray Goomba"
Tales of Arise dev says there are no plans for a direct sequel
By Elizabeth Fryer published
News Bandai Namco wanted the story to feel complete "with a good aftertaste"
The Wolf Among Us 2 story will "stand on its own"
By Elizabeth Fryer published
News You won't need to have played the original to understand the sequel
Lock and load: Ashen’s developer leads the Soulslike through an industrial revolution in Edge 370’s cover game, Flintlock: The Siege Of Dawn
By Ali Jones published
News “It’s quite exciting to imagine challenging a Lord Of The Rings-style monster with a cannon”
Silent Hill creator explains why he's leaving psychological horror behind for his next game
By Elizabeth Fryer published
News Tachiiro Toyama solo debut game, in the trailer indicates a new legacy: 'action-horror'.
Bioshock creator Ken Levine was crucial to the development of XCOM 2
By Elizabeth Fryer published
Jake Solomon outlines how his acclaimed sequel took shape
Somerville isn't a platformer, and it isn't a successor to Limbo or Inside either
By Jeremy Peel published
News Although Playdead’s former CEO is involved
Marvel's Midnight Suns director says his new game is "the opposite of XCOM"
By Elizabeth Fryer published
News "Mechanically, thematically, it's just XCOM completely reversed.”