E3 2011: Blades of Time hands-on preview

Time manipulation powers are nothing new in videogames, but Konami’s Blades of Time looks like it may be using it in somewhat less-used context. The game’s action-adventure trappings make it like most other third-person hack-n-slash fare, yet with its time mechanic you can do more than simply rewind previous actions.

Taking a page from Braid, you can rewind time at any given point, creating a clone of yourself. Say for instance you’re fighting a monster using your sword. After five or ten seconds you can rewind your time gauge to the point when your previous self engaged the enemy then re-enter normal time flow. From this point you can re-enter the fray, using your current character to, say, flank an enemy, snipe them with your gunsword or just double-team the baddie from head-on.

If the blonde looks familiar (and she probably doesn’t) it’s because Blades of Time is the quasi-sequel-that-no-one-is-talking-about to the anime-inspired X-Blades, also developed by Gaijin Entertainment. Ayumi has gone through quite a change in character design – we didn’t even recognize her actually, not that X-Blades was a terribly memorable experience – which suits the game’s overall more realistic look.

The gameplay seems to be more varied too. Running through a snowy environment, we had to use Ayumi’s time-cloning abilities to fight off a number of enemies, some even involving simple strategies like using a clone to distract a shield-bearing enemy, then attacking them from the back. Simple puzzle gameplay was also introduced; at one point, Ayumi had to activate two switches at the same time by using clones to stand on them all at once.

The most interesting aspect of Blades of Time, and the one that’s still more or less being kept in the dark, is to what extent the design will change and evolve to include new and fresh uses of the time cloning mechanic. You can make several clones to help with whatever situation you may be facing, which could mean that as the game goes on tasks could become exponentially more complicated.

The closest the demo got to that was in its boss battle. Facing a massive floating foe who had minions that healed him, Ayumi had to use a lock-on dash maneuver to slash the crap out of the boss until its healing process started. After that, clones were used to distract the minions, leading to their untimely deaths. The boss’s moveset became more powerful as the battle went on, though for as hard as the demo rep impressed on us that this battle was, it didn’t take long before the boss was down for good.

It’s a good thing that the game is including more of the exploratory elements of an adventure game than in the mindless X-Blades, and the use of time mechanics in the battle was a definitely a step in the right direction in keeping an interesting gameplay flow. We'll reserve judgment until we see more (we can't help but maintain a healthy skeptism based on our experience with X-Blades), but expect more details as we get closertoits early 2012 release.

Jun 15, 2011

Latest in Adventure
Screenshot of Herdling, showing the weird yaks heading toward a sunset horizon.
With 18,000 glowing Steam reviews on their lovely debut game, this indie team's game about leading cute fantasy yaks up a mountain is instantly one to watch
The two characters in Split Fiction holding their hands up in surrender in a futuristic city
Split Fiction, the new game from the It Takes Two devs, launches to Overwhelmingly Positive reviews on Steam and is the highest rated game on Metacritic this year
Exploring and fighting in Blades of Fire
Blades of Fire plays like a lost Xbox 360-era mashup between God of War and Soulslikes, and it's coming from the studio behind Metroid Dread
Pokemon Legends: Z-A screenshot
Pokemon Legends: Z-A looks to finally bring my anime-inspired dreams of truly active combat to life
Zoomed in art of the Sudowoodo illustration rare card in Pokemon TCG Pocket.
Pokemon's literal god of the universe is almost unstoppable in TCG Pocket – the only thing that can save us is a smiley tree and a concussed dinosaur
Charizard in the Pokemon anime.
Pokemon fans prove they'll buy anything as a Cheeto shaped like a Charizard sells for almost $90k
Latest in Features
Monster Hunter Wilds characters share a meal
Oh no, Monster Hunter Wilds is so good that I'm already counting the days until its inevitable Master Rank expansion
Kai and Giatta battle Xaurip in Avowed
I get why Obsidian doesn't like The Elder Scrolls comparisons, but Avowed is the first RPG to have its hooks in me this deep since Skyrim took over my life 14 years ago
Photo taken by writer Rosalie Newcombe of the Tears of the Kingdom OLED Nintendo Switch handheld, with the Super Mario Nendoroid figure standing in front of it.
My PC is screaming for an update, but the Switch 2 will be taking all my money this year
GoDice in their RPG case beside Pixels dice
I put two electronic d20s head-to-head and the bad news for your wallet is the discount D&D dice failed its saving throw
Arydia: The Paths We Dare Tread in play
This board game TRPG hybrid delivers something D&D hasn't quite managed to capture for me
Daredevil: Born Again
Daredevil: Born Again killing off a fan-favorite character is controversial, but it might prove to be the right choice for the new Marvel show