E3 07: Killzone 2 - the trailer
Expectation-busting gameplay footage inside
We all knew the drill. The Killzone2 trailer, when we finally saw it for real, was supposed to be a big let down. And, after yesterday's first screenshot, our expectations were of an Internet full of PS3-hating, fanboy-baiting forum threads ripping Sony's supposed killer-app to shreds.
But it hasn't happened like that. The trailer below isn't as visually arresting as that stellar first footage two years ago, but it's still a sequence of such chaotic action that it's going to be torture waiting for our first hands-on with Killzone 's triumphant next-gen sequel.
Whatever your reaction to the footage, you've got to admit it's exciting. The cover-dependant gameplay from the original is intact, and we're informed that you'll be able to blind-fire - a regular feature for third-person shooters, but a new innovation for the FPS.
True, it all looks a bit gritty. But that's more to do with the location - the grimy, monotone Helghan homeworld of the Nazi-ish Helghast - than with the PS3's visual clout. We're now officially comfortable with harboring sky-high expectations for Killzone 2. Roll on the playtest.
July 11, 2007
Whatever your reaction to the footage, you've got to admit it's exciting. The cover-dependant gameplay from the original is intact, and we're informed that you'll be able to blind-fire - a regular feature for third-person shooters, but a new innovation for the FPS.
True, it all looks a bit gritty. But that's more to do with the location - the grimy, monotone Helghan homeworld of the Nazi-ish Helghast - than with the PS3's visual clout. We're now officially comfortable with harboring sky-high expectations for Killzone 2. Roll on the playtest.
Sign up to the 12DOVE Newsletter
Weekly digests, tales from the communities you love, and more
July 11, 2007
But it hasn't happened like that. The trailer below isn't as visually arresting as that stellar first footage two years ago, but it's still a sequence of such chaotic action that it's going to be torture waiting for our first hands-on with Killzone 's triumphant next-gen sequel.
Whatever your reaction to the footage, you've got to admit it's exciting. The cover-dependant gameplay from the original is intact, and we're informed that you'll be able to blind-fire - a regular feature for third-person shooters, but a new innovation for the FPS.
True, it all looks a bit gritty. But that's more to do with the location - the grimy, monotone Helghan homeworld of the Nazi-ish Helghast - than with the PS3's visual clout. We're now officially comfortable with harboring sky-high expectations for Killzone 2. Roll on the playtest.
July 11, 2007
Whatever your reaction to the footage, you've got to admit it's exciting. The cover-dependant gameplay from the original is intact, and we're informed that you'll be able to blind-fire - a regular feature for third-person shooters, but a new innovation for the FPS.
True, it all looks a bit gritty. But that's more to do with the location - the grimy, monotone Helghan homeworld of the Nazi-ish Helghast - than with the PS3's visual clout. We're now officially comfortable with harboring sky-high expectations for Killzone 2. Roll on the playtest.
July 11, 2007
Ben Richardson is a former Staff Writer for Official PlayStation 2 magazine and a former Content Editor of 12DOVE. In the years since Ben left GR, he has worked as a columnist, communications officer, charity coach, and podcast host – but we still look back to his news stories from time to time, they are a window into a different era of video games.