E3 07: Killzone 2 - the trailer
Expectation-busting gameplay footage inside
We all knew the drill. The Killzone2 trailer, when we finally saw it for real, was supposed to be a big let down. And, after yesterday's first screenshot, our expectations were of an Internet full of PS3-hating, fanboy-baiting forum threads ripping Sony's supposed killer-app to shreds.
But it hasn't happened like that. The trailer below isn't as visually arresting as that stellar first footage two years ago, but it's still a sequence of such chaotic action that it's going to be torture waiting for our first hands-on with Killzone 's triumphant next-gen sequel.
Whatever your reaction to the footage, you've got to admit it's exciting. The cover-dependant gameplay from the original is intact, and we're informed that you'll be able to blind-fire - a regular feature for third-person shooters, but a new innovation for the FPS.
True, it all looks a bit gritty. But that's more to do with the location - the grimy, monotone Helghan homeworld of the Nazi-ish Helghast - than with the PS3's visual clout. We're now officially comfortable with harboring sky-high expectations for Killzone 2. Roll on the playtest.
July 11, 2007
Whatever your reaction to the footage, you've got to admit it's exciting. The cover-dependant gameplay from the original is intact, and we're informed that you'll be able to blind-fire - a regular feature for third-person shooters, but a new innovation for the FPS.
True, it all looks a bit gritty. But that's more to do with the location - the grimy, monotone Helghan homeworld of the Nazi-ish Helghast - than with the PS3's visual clout. We're now officially comfortable with harboring sky-high expectations for Killzone 2. Roll on the playtest.
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July 11, 2007
But it hasn't happened like that. The trailer below isn't as visually arresting as that stellar first footage two years ago, but it's still a sequence of such chaotic action that it's going to be torture waiting for our first hands-on with Killzone 's triumphant next-gen sequel.
Whatever your reaction to the footage, you've got to admit it's exciting. The cover-dependant gameplay from the original is intact, and we're informed that you'll be able to blind-fire - a regular feature for third-person shooters, but a new innovation for the FPS.
True, it all looks a bit gritty. But that's more to do with the location - the grimy, monotone Helghan homeworld of the Nazi-ish Helghast - than with the PS3's visual clout. We're now officially comfortable with harboring sky-high expectations for Killzone 2. Roll on the playtest.
July 11, 2007
Whatever your reaction to the footage, you've got to admit it's exciting. The cover-dependant gameplay from the original is intact, and we're informed that you'll be able to blind-fire - a regular feature for third-person shooters, but a new innovation for the FPS.
True, it all looks a bit gritty. But that's more to do with the location - the grimy, monotone Helghan homeworld of the Nazi-ish Helghast - than with the PS3's visual clout. We're now officially comfortable with harboring sky-high expectations for Killzone 2. Roll on the playtest.
July 11, 2007
Ben Richardson is a former Staff Writer for Official PlayStation 2 magazine and a former Content Editor of 12DOVE. In the years since Ben left GR, he has worked as a columnist, communications officer, charity coach, and podcast host – but we still look back to his news stories from time to time, they are a window into a different era of video games.
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