Edge 278: Bloodborne - Forty hours within FromSoftware's new dark masterpiece
In the latest issue of Edge we down shields to take our first, anxious steps in Yharnam, the oppressive world of FromSoftware’s latest dark masterpiece, Bloodborne. We deliver our verdict after 40 hours spent killing, and dying at the hands of, the studio's latest collection of nightmares. Edge 278 is out now in print, on iPad, Google Play and Zinio.
As part of the feature we interview FromSoftware president Hidetaka Miyazaki, but we also spend time with Q-Games' Dylan Cuthbert to recall the games that have shaped his career in our second Collected Works. In Game And Watch we take a look at the emerging wearable games scene, talking to industry experts to ascertain what it means for the changing face of videogames. And in Tale Of Tales we met Alexander O Smith, the translator who’s brought some of Japan’s biggest RPG’s to the west.
Our Knowledge section opens with a visit to Harmonix, in which we take an exclusive look at Rock Band’s Xbox One and PS4 rebirth. Sticking with the theme of reemergence, we also speak to Lucas Pope about Return Of The Obra Dinn and Tim Schafer talks us through the process of bringing Grim Fandango back from the dead. We also find time to speak to Sam Barlow about his intimate investigative drama, Her Story, and Labour’s Tom Watson reveals the surprising extent of his bond with Portal 2.
The news from Harmonix provides a perfect opportunity to look back at The Beatles: Rock Band in this month’s The Making Of…, and we unravel the story of Star Wars Galaxies’ implosion in our latest Time Extend. Finally, we drop in on Hi-Rez Studios to discuss the highs and lows on the ten-year road towards MOBA monster, Smite.
In Hype we look at Rise Of The Tomb Raider, Swords & Soldiers II, Donut County, Sunset, Puzzles & Dragons Z, Outer Wilds and more.
And in Play we assess The Order: 1886, Evolve, Resident Evil: Revelations 2, Total War: Attila, There Came An Echo, Kick & Fennick and IDARB.
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Edge magazine was launched in 1993 with a mission to dig deep into the inner workings of the international videogame industry, quickly building a reputation for next-level analysis, features, interviews and reviews that holds fast nearly 30 years on.