Dungeon Siege: Throne of Agony review

Grinding through this dungeon crawler is anything but agonizing

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You start by choosing from one of three characters: Mogrim, the requisite massive bruiser who gets through the game on brute strength alone; Allister, a battlemage, who employs physical and mystical attacks and defenses with equal skill; and Serin, the most interesting of the three, who is a blind assassin with incredible speed and the ability to wield dual weapons.

You're not alone in your quest. Each character comes with a choice of two, autonomous NPC companions, and you'll meet other friendlies during the adventure; some are battling bruisers, some are mages, some are healers, and one is a hawk. While you can only have one helper at your side at a time, you can dynamically summon any of them at any time, which adds a strategic twist to the action.

As the game progresses, you'll eventually mold a unique champion based on your habits and choices, and which attributes and abilities you power-up. Eventually Legendary classes become available, based upon your play style and character. For instance, Serin can advance to become a Ranger or a Blademaster, and then move on to be a Sniper, a Ninja, or another lofty class.

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GenreRole Playing
DescriptionA streamlined port of the PC action RPG series that should fill the PSP's genre hole nicely when it ships this fall.
Franchise nameDungeon Siege
UK franchise nameDungeon Siege
Platform"PSP"
US censor rating"Teen"
UK censor rating"12+"
Release date1 January 1970 (US), 1 January 1970 (UK)
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