Drop bombs on the Viet Cong in Air Conflicts: Vietnam
We're in the pipe, five by five
The helicopter pilots in the Vietnam War flew some of the most dangerous missions in U.S. Military history. In Air Conflicts: Vietnam, you definitely get a sense of how difficult those missions would've been if you were the pilot. As Joe Thompson, a fresh recruit entering the war, you'll fly period aircraft like the UH-1 "Huey" Iroquois, AH-1 Cobra attack chopper, and F4 Phantom jets in aerial battles and infantry support flights. Missions range from dogfighting enemy MIGs, gunning down machine gun nests from the side of a Huey, and crop dusting the defoliating (and environmentally disastrous) Agent Orange chemicals ahead of troop movements.
The controls for the aircraft take a simplified, arcade style. While flying a fighter plane or a bomber, the pitch and yaw will auto-correct so you won't crash into any nearby hillsides. Firing your machine guns from the fighter uses a lock-on mechanism for fast-paced engagements. Controls for the choppers feel slightly awkward, as it takes both analog sticks to control the strafing, acceleration, and rotation. But after a few minutes, we were able to manage flying a few successful bombing runs in our AH-1 Cobra.
As of now, Air Conflicts: Vietnam is a little rough around the edges. There were several intense difficulty spikes that popped up immediately after the tutorials, and so far, the visuals don't offer much variety beyond the green tops of the Vietnam jungles. We'll have to see if the the flight title will offer more when we see the full game at its release later this year.
Check out the following slides for more information and images.
You can control your aircraft from various perspectives, including in-cockpit.
You'll be blowing up plenty of ground targets, including anti-air cannons and enemy bases.
There are multiple aircraft at your disposal with customizable payloads.
Need to do a bombing run? Switch to your squadmates and take direct control of their aircraft.
Many years ago, Lorenzo Veloria was a Senior Editor here at 12DOVE helping to shape content strategy. Since then, Lorenzo has shifted his attention to Future Plc's broader video game portfolio, working as a Senior Brand Marketing Manager to oversee the development of advertising pitches and marketing strategies for the department. He might not have all that much time to write about games anymore, but he's still focused on making sure the latest and greatest end up in front of your eyes one way or another.