Why you can trust 12DOVE
Controls aside, Tenkaichi 2 piles on some cool new features. The battles are a lot more dramatic now that your characters can turn the tables by transforming into blond supermen, giant apes or other monsters mid-match. Pick the right tag team, and you'll even be able to combine them into one super-powerful fighter to kick colossal heaps of ass.
The only problem is that, even with a roster of 130 characters (which, to be fair, includes all those cool transformations), they all kind of play the same. That cuts down on the already steep learning curve, sure, and a few combatants are dramatically different than others, but unless you start busting out the special moves and combos, your fighters feel interchangeable.
The good news is that you can customize and beef up their abilities a bit by giving them "Z-items," which can either boost things like speed and attack power, or can grant special abilities like healing. The Z-items add a surprising amount of depth to the game; since they gain experience (rather than the characters themselves) you can swap them between fighters, and creating new Z-items by fusing existing ones plays a big part in unlocking new secrets and characters.
More info
Genre | Fighting |
Description | With nearly 130 fighters, 24 full storylines and countless lightning-fast martial-arts battles, this is the definitive DBZ experience. |
Platform | "PS2","Wii" |
US censor rating | "Teen","Teen" |
UK censor rating | "","" |
Alternative names | "DBZ Budokai Tenkaichi 2","DBZ Budokai Tenkaichi II","DBZ Budokai Tenkaichi II","DBZ Budokai Tenkaichi II" |
Release date | 1 January 1970 (US), 1 January 1970 (UK) |
How Final Fantasy 7 Rebirth represents the best of Final Fantasy's past while charting a course for the future
I'm proclaiming 2024 to be the year of outstanding indie puzzle games
20 years after its release in Japan, one of the best JRPGs in the Tales of series has finally been translated thanks to fans