12DOVE Verdict
Pros
- +
Doesn't require a million remote inputs
- +
Nice anime flair in the camera
- +
Fits the material in style
Cons
- -
Mindless button-thumping
- -
Combat fails to up the stakes
- -
No landscape-splitting theatrics
Why you can trust 12DOVE
After two mind-frazzling Wii beat-’em-ups (roughly 800 remote inputs to throw a single punch), things cool down in Dragon Ball’s latest. It makes sense: it covers the earlier pre-Z adventures. Simpler times deserve simpler play – so it’s out with finger gymnastics, in with mindless button-thumping as Goku churns his way through a tame scrolling brawler.
Has it gone too far? There’s nice anime flair in the sudden camera zooms used to capture close-up pummellings, but we miss the landscape-splitting theatrics of the earlier Wii games. And combat fails to ever up the stakes – swiping goons into the air and pounding them back down remains the chosen tactic from start to finish. Small, but not perfectly formed.
Oct 20, 2009
More info
Genre | Adventure |
Description | There’s nice anime flair in the sudden camera zooms used to capture close-up pummellings, but we miss the landscape-splitting theatrics of the earlier Wii games. |
Franchise name | Dragon Ball |
UK franchise name | Dragon Ball Z |
Platform | "Wii" |
US censor rating | "Everyone 10+" |
UK censor rating | "12+" |
Release date | 1 January 1970 (US), 1 January 1970 (UK) |
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