Dragon Age Inquisition's horses faked sprinting because levels couldn't load quick enough

Dragon Age: Inquisition
(Image credit: EA)

Turns out your horse wasn't actually sprinting in Dragon Age: Inquisition after all.

Earlier this week, a Twitter user called for people to reveal a "useless fact" about the Dragon Age series. Grasping that opportunity with a firm hand, Dragon Age 4 creative director John Epler revealed that horses in Inquisition weren't actually moving faster when they 'sprinted' - but speed lines and a camera trick made it look like they were.

If you've ever been exploring the open lands of Dragon Age: Inquisition on horseback and thought sprinting would get you to a destination quicker, you've been utterly fooled. This is all apparently down to EA's Frostbite game engine, which unfortunately couldn't load in levels fast enough for the horses to actually sprint their way through maps.

Fortunately, this wasn't the only memory-ruining secret Epler had to reveal on Twitter. The creative director also revealed that Dragon Age: Inquisition's development team had to erect a "sex tower" dedicated to Iron Bull's romance scene, because the motion capture performances of everyone who walked in on the scene assumed there was a door in the tower.

The player character's bedroom ended up having stairs straight to their room in the tower, with no door blocking the way. Instead of reshoot the motion capture for the romantic scene, BioWare just moved the entire scene to another tower entirely, which is why Iron Bull's romance scene doesn't take place in the Inquisitor's bedroom.

Well, the more you know. This is BioWare getting really creative to counteract several problems though. Who knows, maybe years down the line we'll be hearing similar stories from developers on Dragon Age 4?

Head over to our new games 2023 guide for a look at all the titles set to launch before the next Dragon Age game.

TOPICS
Hirun Cryer

Hirun Cryer is a freelance reporter and writer with Gamesradar+ based out of U.K. After earning a degree in American History specializing in journalism, cinema, literature, and history, he stepped into the games writing world, with a focus on shooters, indie games, and RPGs, and has since been the recipient of the MCV 30 Under 30 award for 2021. In his spare time he freelances with other outlets around the industry, practices Japanese, and enjoys contemporary manga and anime.