Donkey Kong Country Returns 3D preview - New screens and details
See what's new in Donkey Kong's handheld update
Donkey Kong Country Returns on the Nintendo Wii was an excruciatingly difficult platformer featuring Nintendo's famous red-tied Kong and his partner Diddy. Now the game is coming to the Nintendo 3DS with all new features to transition the side-scroller to a more pleasant handheld experience.
The first thing the developers added to the portable 3D version of the game was the less challenging New Mode. The added difficulty setting increases the number of hearts from two to three, giving you a total of six hearts if you have Diddy with Donkey. Players also have more options when they go to Cranky Kong's item shop. Three new items have been added to give players a little bit of breathing room. Likely the most useful is a green balloon which can carry players back up after falling into a bottomless pits. Plus, Donkey Kong can now equip DK barrels that can be used to summon Diddy at any time, and the Crash Guard potion allows you to take three total (formerly fatal) hits during mine kart challenges.
The 3DS version has also added eight new levels to the end of the game. Unlocking the secret Golden Temple level from the original game now opens up a world above the clouds. Each stage represents the different environments around the original game's island with appropriately challenging platforming. Donkey Kong Country Returns will also feature co-op over Wi-Fi but will keep the characters within the confines of the shared screen (the same as the original couch co-op). Donkey Kong Country Returns 3D will hit stores on May 24 on Nintendo 3DS.
Want to see the 3DS version in action? Check out the Donkey Kong Country Returns 3D gameplay in the video below.
Eight new levels on top of the clouds
The new Crash Guard will help you here
A familiar environment with new challenges
Six hearts is better than four
Many years ago, Lorenzo Veloria was a Senior Editor here at 12DOVE helping to shape content strategy. Since then, Lorenzo has shifted his attention to Future Plc's broader video game portfolio, working as a Senior Brand Marketing Manager to oversee the development of advertising pitches and marketing strategies for the department. He might not have all that much time to write about games anymore, but he's still focused on making sure the latest and greatest end up in front of your eyes one way or another.
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