Don King Presents Prizefighter review

Flash meets frustration in an antiquated boxing sim

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While it looks an awful lot like Fight Night (from the menus to the create-a-fighter mode), Don King Presents Prizefighter simply doesn't inspire anywhere near the same amount of awe. It certainly seems that given all the Don King bombast that the game would make more of an effort inpresenting a razzle-dazzle experience.

The fact that Prizfighter doesn't break any new ground is forgivable, but botching the essential issue of hit detection is obviously a huge problem.Pugilistic devotees seeking the next fix will undoubtedly fight through the flaws, but frustration will likely be the knockout punch for the average gamer.

Jun 16, 2008

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GenreFighting
DescriptionClumsy hit detection and button mashing controls result in a ho-hum boxing game that brings a featherweight effort to a heavyweight league.
Platform"Xbox 360","Wii","DS"
US censor rating"Teen","Teen","Teen"
UK censor rating"","",""
Release date1 January 1970 (US), 1 January 1970 (UK)
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Andrew Hayward
Freelance writer for GamesRadar and several other gaming and tech publications, including Official Xbox Magazine, Nintendo Power, Mac|Life, @Gamer, and PlayStation: The Official Magazine. Visit my work blog at http://andrewhayward.org.
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