Doctor Who showrunner says a season 1 episode features a 15-years-in-the-making idea that was too expensive at the time

Doctor Who
(Image credit: James Pardon/Bad Wolf/BBC Studios)

Doctor Who showrunner Russell T Davies has spoken about bringing an idea to life that would have been prohibitively expensive for the sci-fi show 15 years ago.

"Episode 5… I remember talking to Steven Moffat about that in around about 2010. We couldn’t have afforded it. It was just a vague idea, ‘Oh, you can do this and that’ and it just didn’t go any further. We needed the money," Davies said at a recent Q&A event attended by sister outlet SFX magazine. "Once you see episode 5 you’ll go, ‘I get what you mean.’"

Davies added, "Visually, it’s more effects than any other episode… screens and stuff." The showrunner also noted that the upcoming finale – one he has already teased as the show’s most devastating yet – features an idea he’s kept with him for decades.

Doctor Who’s new partnership with Disney Plus comes bundled with a new (unknown) budget that, presumably, means for bigger, fancier adventures across time and space for Ncuti Gatwa’s Doctor.

The recent Doctor Who trailer has even teased some of those timey-wimey hijinks alongside companion Ruby Sunday (Millie Gibson). 

Among them are space babies – one of the Doctor Who season 1 episode titles is literally called ‘Space Babies’ – dinosaurs, and The Beatles. Not bad for a first spin in the TARDIS for Gatwa, though he’s already returning for a second season alongside a new companion, played by Varada Sethu.

Doctor Who hits Disney Plus on May 10 in the US and May 11 in the UK, as well as a BBC One premiere later that night. For more, check out the new TV shows coming your way very soon.

Bradley Russell

I'm the Senior Entertainment Writer here at 12DOVE, focusing on news, features, and interviews with some of the biggest names in film and TV. On-site, you'll find me marveling at Marvel and providing analysis and room temperature takes on the newest films, Star Wars and, of course, anime. Outside of GR, I love getting lost in a good 100-hour JRPG, Warzone, and kicking back on the (virtual) field with Football Manager. My work has also been featured in OPM, FourFourTwo, and Game Revolution.