12DOVE Verdict
Pros
- +
Wonderful level design
- +
Enough innovations to keep us hooked
- +
Minigames are pretty damn good
Cons
- -
Underwater levels are bothersome
- -
Later levels get egregiously hard
- -
Not as accessible as other platformers
Why you can trust 12DOVE
Sept 12, 2007
New theory: if a character moves quickly across a world select menu, you’ve got a great game on your hands. Why? Because Mr. Developer understands that you want to race straight to the fun: get into the actual game as fast as possible, no long cutscenes, no slow fades in and out, let’s just GO.
In Donkey Kong Jungle Climber, DK sprints around the map like a monkey that’s sat on a cheese fork heated to 140°C - it’s as though you’re making levels start just by thinking about them. It’s the DKJC way: an almost retro-minded dedication to giving us Nintendo-quality brilliance with none of the fluff - just tight level design, multi-coloured eye-wonderment, bosses that work, perfectly-formed minigames… the lot. It is, simply, a fantastic game.
More info
Genre | Adventure |
Description | This banana-gathering adventure is shockingly awesome, given its whacked-out premise: Donkey and pals try to get the coveted Crystal Banana so some aliens can make it back home. |
Platform | "DS" |
US censor rating | "Everyone" |
UK censor rating | "" |
Release date | 1 January 1970 (US), 1 January 1970 (UK) |
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The devs of a legendary indie Zelda-like have a new retro action game with "bumpslash" combat, and its Steam Next Fest demo is a gem: "Fans of Ys, take note!"
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And you thought Hollow Knight: Silksong is late – 37 years in the making, this retro Metroidvania has a whip-smart Steam Next Fest demo that's as Castlevania as it gets
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Razer has launched its Kuromi Collection in the US so I've turned my cozy gaming setup into a pretty purple Sanrio paradise