Dissect aliens with Bully on 360 and Wii

There's multiplayer alien autopsy fun

What wasn't there enough of in the original Bully? Well, y'arps and cutting open aliens, obviously. In fact, there were no y'arps and a distinct lack of alien cutting, and neither was there a collection of multiplayer versions of the game's many schoolroom lessons. But there is now, enabling you and a friend to race through English wordgame tests, chemical-mixing Chemistry lessons and, our favourite, scalpel-waving dissections of extraterrestrial corpses.

With the Wiimote, these autopsy-tastic Biology tasks (that's one of the new classes) are like competitive Trauma Centre operations. You slice up the belly, peel it back and start searching for the required organ - the y'arp, for instance - before cutting around it with the scalpel and finally prising it from the squidgy dead specimen and dumping it on a petri dish. The Wiimote pointer guides the cutting tool and so on (on 360 the controller moves a cursor) and it's all frenetic fun as you compete with a mate in the organ-harvesting race. Though the level of detail did leave us a little green.

The Xbox 360 edition looks fantastic

As you can see from these brand new shots, Scholarship Edition on 360 receives a not-insignificant visual boost. All kinds of graphical black magic is going on in this next-gen revamp, though note that the game doesn't use Rockstar's new RAGE engine. In other words, Bully: SE looks great, but we can expect at least this level of visual beauty - and probably beyond - from Grand Theft Auto IV.

In Bully's purposely restrictive environments - you are supposed to be at boarding school, after all - the extra techno-grunt from Xbox 360 isn't going to improve on the already good draw distance and so on. But the shiny new look certainly brings out the best in the game's charmingly scruffy world, especially when the leaves are falling in autumn or the snow in winter.

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Ben Richardson is a former Staff Writer for Official PlayStation 2 magazine and a former Content Editor of 12DOVE. In the years since Ben left GR, he has worked as a columnist, communications officer, charity coach, and podcast host – but we still look back to his news stories from time to time, they are a window into a different era of video games.