Disney shuts down Propaganda Games
Disney's focus on mobile gaming puts an end to its Vancouver based studio
Fans of the latest Tron: Evolution game may have to forgo hope of any follow-up DLC, as Disney has announced that it will be shutting down Propaganda Games, the Vancouver based studio behind its development. The disappointing news comes months after the studio cancelled production on Pirates of the Caribbean: Armada Of The Damned and amidst reports of Disney's new-found appreciation for mobile gaming.
In a statement issued by Propaganda Games, the studioconfirmed to Gamustrathat Propaganda Games will indeed be leaving the Disney family and that, "the studio has completed all work associated with its most recent project."
Hints of Propaganda's demise have been around since last November whenDisney told MCVthat it was considering a shift from console development to the burgeoning mobile market. In the interview, Disney Interactive's CEO, Bob Iger explained: %26ldquo;It's our goal not only to be profitable, but obviously to get there by shifting our investment and reducing our investment too. We probably will end up investing less on the console side than we have because of the shift we're seeing in consumption and have a presence, albeit with probably less investment, in terms of game manufacturing on some of the newer platforms.%26rdquo;
Propaganda Gameswas formed in 2005 by ex-EA Canada staff and a talented pool of developers with previous experience on titles such as Quake, NBA Street, Def Jam and Need for Speed Underground. In 2008, the team released a Turok reboot, followed by the Disney movie-tie in, Tron: Evolution. Its closure will displace roughly 100 staff, to whom we extended our best wishes and hopes that they won't have to spend too much time twiddling their thumbs in Vancouver before getting back into the game.
Jan 20, 2011
Source:Gamustra
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Matt Bradford wrote news and features here at 12DOVE until 2016. Since then he's gone on to work with the Guinness World Records, acting as writer and researcher for the annual Gamer's Edition series of books, and has worked as an editor, technical writer, and voice actor. Matt is now a freelance journalist and editor, generating copy across a multitude of industries.