Digital Extremes synthesizing new Star Trek game for Summer 2012
Co-op Star Trek title to boldy go where J.J. Abrams movie went before
Ready the deflector shield! Engage the inertial dampers! Polish those - uh - Jefferies Tubes! Paramount Digital Entertainment has confirmed the arrival of Star Trek, a newgame based on the alternate Trek universe created in J.J. Abrams's 2009 cinematicreboot.
Continuing from where the last Star Trek film ended, the new co-op heavy game features a young Captain Kirk and Spock in an original adventure penned by BAFTA award winning writer Marianne Krawczyk (God of War, Shank), with assistance from the Star Trek film's head writers and producers, Bob Orci and Alex Kurtzman. It is being developed by the Canadian studio Digital Extremes (The Darkness I and II), which is also working in close collaboration with the behind-the-scenes crew of the latest film to ensure the game reaches maximum levels of"Hoyvin-Glavin!%26rdquo;
%26ldquo;Star Trek challenges the boundaries of co-op gameplay with a galactic adventure that gamers and fans have never experienced,%26rdquo; said Tom Lesinski, President of Paramount Digital Entertainment in today's announcement, adding, %26ldquo;Working closely with the Star Trek filmmaking team throughout development, the game is sure to deliver AAA production values, a wide variety of gameplay and all the action you would expect from the hit franchise. This will be the definitive Star Trek gaming experience.%26rdquo;
The release eludes to players stopping a %26ldquo;legendary enemy race bent on conquering the galaxy%26rdquo;, but offers no clue as to which of the umpteen gazillion evil Star Trek it is referencing. Personally, I'm holding out for Tribbles.
Star Trek is being developed for PS3, Xbox 360 and PCs, and is scheduled to drop in Summer 2012.
June 3, 2011
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Matt Bradford wrote news and features here at 12DOVE until 2016. Since then he's gone on to work with the Guinness World Records, acting as writer and researcher for the annual Gamer's Edition series of books, and has worked as an editor, technical writer, and voice actor. Matt is now a freelance journalist and editor, generating copy across a multitude of industries.