The 13 Diablo II features well nostalgically miss in Diablo III

The Secret Cow Level

While were almost certain that The Secret Cow Level will get a nod in Diablo III, were equally certain that it wont be as lucrative a grinding area as it once was. Fingers crossed that well fight a ghostly / zombified / demon-spawn version of The Cow King lord knows we never get tired of killing that lightning-enchanted fool.

Crazy Rune Words

Best of all, later patches added some truly insane runewords that let players try out abilities that werent even a part of their class; the Ber-Tir-Um-Mal-Lum Beast runeword let Barbarians transform into bears just like Druids, and Assassins went nuts when the Fal-Ohm-Um Chaos let them use the Barbs iconic Whirlwind abilty. From the looks of it, these crazy class-overlaps just wont be possible with the new rune system.

Seasonal ladders

Another side effect of the seasonal ladders were that they threw the in-game economy in flux, where some items would have absurdly-high temporary value before dropping off completely. Because this would likely wreak havoc on Diablo IIIs cash-money Auction House, theres no way ladders will be in the game a shame, since they let players new and old relive the excitement of a fresh start.

The aesthetic

For all the goofiness of the character graphics, the items look like actual weapons and armor crafted in a medieval forge, instead of glittering, over-sized action figure accessories. Its a unique aesthetic that Diablo II perfected, and one that well sadly probably never see again from Blizzard or any big-name company, for that matter.

What will you miss from Diablo II?

Those are the features that stick out the most in our memories but if we missed something, let us know so we can get all nostalgic about it. Diablo III will no doubt consume our lives just as D2 did (check out our Diablo III review to get our final verdict), but its like they say: you cant go home again, even if you have a Scroll of Town Portal.

Lucas Sullivan

Lucas Sullivan is the former US Managing Editor of 12DOVE. Lucas spent seven years working for GR, starting as an Associate Editor in 2012 before climbing the ranks. He left us in 2019 to pursue a career path on the other side of the fence, joining 2K Games as a Global Content Manager. Lucas doesn't get to write about games like Borderlands and Mafia anymore, but he does get to help make and market them.