How to get Diablo 4 Uniques including Uber Uniques
Details of all Uniques in Diablo 4, include Uber Uniques and new additions for Season 4
Diablo 4 Uniques are highly prized items, as they have special attributes that can completely change your playstyle and are also exceedingly rare. The pool of Uniques is constantly growing and evolving, with equipment such as Tyrael's Might and Yen's Blessing being added as part of the Diablo 4 Season 4 update to provide fresh options for boosting your abilities and stats significantly. As these items rarely appear outside of the higher difficulty levels and often require the RNG gods to be smiling on you in Diablo 4, it's no surprise that those who own them will proudly display them as a badge of honor.
On top of these you also have eight Uber Unique items, which are somehow even rarer to find, making them extremely coveted discoveries. If you want to know how to get Uniques in Diablo 4, what new Uniques have been added for Season 4, or a complete listing of all Uniques available so far, then I've got you covered with all of that information below.
Where to get Diablo 4 Uniques
Previously if you wanted a chance at earning Uniques then you needed to up your game, as they could only appear as loot once you increased your Diablo 4 World Tier to Nightmare or Torment level. From Season 4 onwards this has changed and Uniques can now potentially drop at any World Tier level, though they are more likely to appear at Tier 3 or 4. You may discover Uniques by opening Diablo 4 Helltide chests and Grim Favor caches, completing world events, or finishing dungeons, though working your way through Nightmare Dungeons after collecting Nightmare Sigils is a solid route to success. If you're feeling brave then you can also take on the World Bosses, including Ashava, Avarice, or Wandering Death, at Torment level, as they have a good track record of dropping Uniques and you can also team up with other players to assist.
What are Uber Uniques in Diablo 4?
Uber Uniques in Diablo 4 are the rarest of the rare Unique items, and have incredibly low drop rates so you need to be exceedingly lucky to find any of them. Helpfully, they can at least be equipped by any character class, so nobody is excluded from using them. They all drop at an impressive item power 925 and can be found in the same locations as 'regular' Uniques, though you'll need to defeat enemies at level 55 or above for even an impossibly low chance to get them. For a better, though still very rare, chance to get an Uber Unique drop, you need to fight the two endgame bosses Uber Duriel and Uber Andariel.
There were originally six Diablo 4 Uber Uniques, with the Ahavarion Spear of Lycander added as part of the Season 1 update and Tyrael's Might arriving in Season 4. The full list of Uber Uniques is as follows:
- Ahavarion, Spear of Lycander (Staff)
- Andariel's Visage (Helm)
- Doombringer (One-Handed Sword)
- The Grandfather (Two-Handed Sword)
- Harlequin Crest (Helm)
- Melted Heart of Selig (Amulet)
- Ring of Starless Skies (Ring)
- Tyrael's Might (Chest)
As of Season 4, it is now possible to craft Uber Uniques by visiting an Alchemist with four Diablo 4 Resplendent Sparks, though that crafting material is particularly difficult to source. Read that linked guide for further details of how to obtain it, so you can craft an Uber Unique of your choice.
What New Uniques were added in Season 4?
There have been new Uniques added for each class in Season 4, along with items that anyone can use, and these are as follows:
- All Classes
- Tyrael's Might (Chest)
- Yen's Blessing (Boots)
- Barbarian
- Arreat's Bearing (Pants)
- Twin Strikes (Gloves)
- Druid
- Earthbreaker (Ring)
- Wildheart Hunger (Boots)
- Necromancer
- Cruor's Embrace (Gloves)
- Ebonpiercer (Amulet)
- Rogue
- Saboteur's Signet (Ring)
- Scoundrel's Kiss (Ring)
- Sorcerer
- Flameweaver (Gloves)
- Fractured Winterglass (Amulet)
All Unique Weapons in Diablo 4
A complete list of Diablo 4 Unique Weapons for each class is as follows:
Weapon | Type | Aspect |
---|---|---|
Ahavarion Spear of Lycander (Season 1 Uber) | Staff | Gain a random Shrine effect for 10-20 seconds after killing an Elite enemy. Can only occur once every 30 seconds. |
The Butcher's Cleaver | Axe | Lucky Hit: When you Critically Strike an enemy you have up to a 100% chance to Fear and Slow them for 4 seconds. |
Doombringer (Uber) | Sword | Lucky Hit: Chance to deal Shadow damage to surrounding enemies and reduce their damage done by 20% for 5 seconds. |
The Grandfather (Uber) | Two-Handed Sword | Significantly increases your Critical Strike Damage. The other properties of this weapon can roll higher than normal. |
Weapon | Type | Aspect |
---|---|---|
Ancients' Oath | Two-Handed Axe | Steel Grasp launches two additional chains. Enemies hit by Steel Grasp are Slowed for three seconds. |
Azurewrath (Season 1) | Sword | Lucky Hit: Your Core Skills have up to a 20% chance to Freeze enemies for three seconds and deal Cold damage to them. |
The Butcher's Cleaver | Axe | Lucky Hit: Critical Strikes have a chance to Fear and Slow enemies for 4 seconds. |
Fields of Crimson | Two-Handed Sword | Damaging at least one enemy with Rupture creates a blood pool that inflicts Bleeding damage over six seconds. Enemies standing in the pool take 10% increased Bleeding damage. |
Hellhammer | Two-Handed Mace | Upheaval ignites the ground Burning enemies for additional damage over three seconds. |
Overkill | Two-Handed Mace | Death Blow creates a shockwave, dealing a percentage of its Base damage to enemies. Enemies who die to this effect also reset Death Blow's Cooldown. |
Ramaladni's Magnum Opus | Sword | Skills using this weapon deal increased damage per point of Fury you have, but you lose two Fury every second. |
Weapon | Type | Aspect |
---|---|---|
The Butcher's Cleaver | Axe | Lucky Hit: Critical Strikes have a chance to Fear and Slow enemies for 4 seconds. |
Fleshrender (Season 1) | One-Hand Mace | Debilitating Roar and Blood Howl deal damage to Nearby Poisoned enemies. |
Greatstaff of the Crone | Staff | Claw is now a Storm Skill and also casts Storm Strike at a percentage above normal damage. |
Waxing Gibbous | Axe | Gain Stealth for two seconds when killing enemies with Shred. Breaking Stealth with an attack grants Ambush which guarantees Critical Strikes for a couple of seconds. |
Weapon | Type | Aspect |
---|---|---|
Black River | Scythe | Corpse Explosion consumes up to four additional Corpses around the initial Corpse, dealing increased damage and with a larger radius per additional Corpse. |
Bloodless Scream | Two-Handed Scythe | Your Darkness Skills Chill enemies for up to 40%. Lucky Hit: Your Darkness Skills have up to a 100% chance to generate additional Essence against Frozen targets. |
Weapon | Type | Aspect |
---|---|---|
Asheara's Khanjar | Dagger | Hits with this weapon increase your Attack Speed for four seconds. |
Condemnation | Dagger | Your Core Skills deal increased damage when spending three Combo Points. Your Basic Skills using this weapon have a 30% chance to generate three Combo Points. |
Eaglehorn (Season 1) | Bow | Penetrating Shot has a chance to fire an arrow that bounces off walls and scenery. Hitting enemies from behind with Penetrating Shot will make them Vulnerable for three seconds. |
Skyhunter | Bow | The first direct damage you deal to an enemy is a guaranteed Critical Strike. If you had maximum stacks of the Precision Key Passive when you cast the Skill, gain additional Energy, this can only happen once per cast. |
Windforce | Bow | Lucky Hit: Hits with this weapon have an increased chance to deal double damage and Knock Back the target. |
Weapon | Type | Aspect |
---|---|---|
Flamescar | Wand | While Channeling Incinerate, you periodically shoot embers that are attracted to enemies, each dealing Fire damage. |
The Oculus (Season 1) | Wand | Gain the effect of the Teleport Enchantment for free. When you Evade using Teleport Enchantment, you are taken to a random location. |
Staff of Endless Rage | Staff | Every third cast of Fireball launches two additional projectiles. |
Staff of Lam Esen | Staff | Charged Bolts pierce, but deal reduced damage. |
All Unique Armor in Diablo 4
All of the Diablo 4 Unique Armor available for each class is as follows:
Armor | Type | Aspect |
---|---|---|
Andariel's Visage (Uber) | Helm | Lucky Hit: Chance to trigger a poison nova that applies Poisoning damage over 5 seconds to enemies in the area. |
Fists of Fate | Gloves | Your attacks randomly deal between 1% to 300% of their normal damage. |
Flickerstep (Season 2) | Boots | Enemies you Evade through reduce your active Ultimate Cooldown by 2-4 seconds, up to 10 seconds. |
Frostburn | Gloves | Lucky Hit: A chance to Freeze enemies for 2 seconds. |
Godslayer Crown (Season 2) | Helm | When you Stun, Freeze, or Immobilize an Elite or damage a Boss, it pulls in nearby enemies and you deal increased damage to them for 3 seconds. |
Harlequin Crest (Uber) | Helm | Gain increased Damage Reduction. In addition, gain +4 Ranks to all Skills. |
Paingorger's Gauntlets (Season 3) | Gloves | Damaging enemies with a cast non-basic skill marks them for 3 seconds, then when a basic skill hits a marked enemy it is echoed to all marked enemies at 100% to 200% damage. |
Penitent Greaves | Boots | You leave behind a trail of frost that Chills enemies. You deal more damage to Chilled enemies. |
Razorplate | Chest | Gain many Thorns. |
Soulbrand (Season 2) | Chest | Healing Potion grants a Barrier for 4 seconds instead of instant healing. |
Tassets of the Dawning Sky (Season 2) | Pants | When taking Non-Physical damage, gain increased Maximum Resistance to that damage type for 6 seconds. |
Temerity | Pants | Effects that Heal you beyond 100% Life grant you a Barrier up to a percentage of your Maximum Life that lasts for 8 seconds. |
Tibault's Will (Season 2) | Pants | Deal increased damage while Unstoppable and for 4 seconds after. |
Tyrael's Might (Season 4 Uber) | Chest | At full Life, Skills unleash a divine barrage. |
Yen's Blessing (Season 4) | Boots | Casting a Skill has a chance to cast another Skill on Cooldown, once every 8 seconds. |
Armor | Type | Aspect |
---|---|---|
100,000 Steps | Boots | After gaining the final damage bonus from the Walking Arsenal Key Passive, you automatically cast Ground Stomp and gain additional Fury. This cannot happen more than once every 30 seconds. |
Arreat's Bearing (Season 4) | Pants | Ancients you summon are empowered with special effects. |
Gohr's Devastating Grips | Gloves | Whirlwind explodes after it ends, dealing a percentage of the total Base damage dealt to surrounding enemies as Fire damage. |
Rage of Harrogath | Chest | Lucky Hit: A percentage chance to reduce the Cooldowns of your Non-Ultimate Skills by 1.5 seconds when you inflict Bleeding on Elites. |
Tuskhelm of Joritz the Mighty (Season 2) | Helm | When gaining Berserk while already Berserk, you have 40-60% chance to become more enraged, granting increased damage, cooldown reduction, and 2 Fury per second. |
Twin Strikes (Season 4) | Gloves | After casting Double Swing 4 times, next Double Swing hits 2 additional times dealing increased damage. |
Find out more about the Diablo 4 Tuskhelm of Joritz the Mighty.
Armor | Type | Aspect |
---|---|---|
Insatiable Fury | Chest | Werebear form is now your true form, and you gain +2 Ranks to all Werebear Skills. |
Mad Wolf's Glee | Chest | Werewolf form is now your true form, and you gain +2 Ranks to all Werewolf Skills. |
Storm's Companion | Pants | Your Wolf Companions are infused with the power of the storm, dealing Lightning damage and gaining the Storm Howl ability. |
Tempest Roar | Helm | Storm Skills have a chance to grant 4 Sprint, and base Storm Skills are also Werewolf Skills. |
Unsung Ascetic's Wraps (Season 3) | Gloves | Lightning Storm gains 1 extra strike each time it grows, and Lightning Storm Critical Strikes cause lightning to strike twice. |
Vasily's Prayer | Helm | Your Earth Skills are now also Werebear Skills and Fortify you. |
Wildheart Hunger (Season 4) | Boots | Shapeshifting into Werewolf or Werebear gains Wildheart for 5 seconds, with increased Shapeshifting Skills damage that stacks up to 20 times. |
Find out more about the Diablo 4 Tempest Roar.
Armor | Type | Aspect |
---|---|---|
Blood Artisan's Cuirass | Chest | When you pick up a number of Blood Orbs, a free Bone Spirit is spawned, dealing bonus damage based on your current Life percent. |
Blood Moon Breeches (Season 2) | Pants | Minions have a small chance to curse enemies. Enemies affected by at least one curse from you take increased Overpower damage. |
Cruor's Embrace (Season 4) | Gloves | Blood Surge consumes Corpses causing mini novas to deal damage. |
Deathless Visage | Helm | Bone Spear leaves behind echoes as it travels that explode, dealing damage. |
Greaves of the Empty Tomb | Boots | Create desecrated ground beneath your Sever spectres as they travel, damaging enemies for Shadow damage over 2 seconds. |
Howl from Below | Gloves | Instead of detonating immediately, Corpse Explosion summons a Volatile Skeleton that charges at a random enemy and explodes. Corpse Explosion's damage is increased. |
Lidless Wall (Season 1) | Shield | Lucky Hit: While you have an active Bone Storm, hitting an enemy outside of a Bone Storm has up to a 5-25% chance to spawn an additional Bone Storm at their location. Each of your active Sacrifice bonuses increases the chance by 25% and the total number of additional Bone Storms you can have by +1. |
Mutilator Plate (Season 3) | Chest | You are Blood Lanced, and Blood Lance Fortifies you instead of dealing damage, with a 5% chance to form a Blood Orb. |
Armor | Type | Aspect |
---|---|---|
Beastfall Boots (Season 3) | Boots | When casting an Ultimate skill, the next Core skill uses all energy and deals increased damage per energy consumed, with Cooldown restoring 5 energy. |
Cowl of the Nameless | Helm | You gain increased Lucky Hit Chance against Crowd Controlled enemies. |
Eyes in the Dark | Pants | Unless it hits a Boss or Player, Death Trap will continue to re-arm itself until it kills an enemy. However, Death Trap's Cooldown is increased. |
Grasp of Shadow | Gloves | Lucky Hit: Damaging a Vulnerable enemy with a Marksman or Cutthroat Skill has a chance to summon a Shadow Clone that mimics your attack. |
Scoundrel's Leathers (Season 2) | Chest | While in unlimited Energy from Inner Sight, Core Skills have a 60-80% chance to spawn Caltrops, Poison Trap, or Death Trap. |
Armor | Type | Aspect |
---|---|---|
Esu's Heirloom | Boots | Your Critical Strike Chance is increased by a percentage of your Movement Speed bonus. |
Flameweaver (Season 4) | Gloves | Casting Fire Bolt through Firewall splits it into 4 bolts, each dealing increased damage. |
Gloves of the Illuminator | Gloves | Fireball now bounces as it travels, exploding each time it hits the ground, but its explosion deals less damage. |
Iceheart Brais | Pants | Enemies that die while Frozen have a chance to unleash a Frost Nova. |
Raiment of the Infinite | Chest | After using Teleport, Close enemies are Pulled to you and Stunned for several seconds, but Teleport's Cooldown is increased. |
Starfall Coronet (Season 3) | Helm | Meteor has 2 charges and a timed Charge Cooldown rather than a Mana cost, and drops 3 extra meteors around the target. |
All Unique Accessories in Diablo 4
Every one of the Diablo 4 Unique Accessories for each class are as follows:
Accessory | Type | Aspect |
---|---|---|
Banished Lord's Talisman (Season 2) | Amulet | After spending 300 Primary Resource, your next Core Skill is guaranteed to Overpower. |
Melted Heart of Selig (Uber) | Amulet | Gain +30% Maximum Resource. In addition, when you take damage, drain some Resource for every 1% of Life you would have lost instead. |
Mother's Embrace | Ring | If a Core Skill hits five or more Enemies, a percentage of the Resource cost is refunded. |
Ring of Starless Skies (Uber) | Ring | Each consecutive Core Skill cast reduces the Resource cost of your next Core Skill by a percentage up to a maximum of 40%. |
X'Fal's Corroded Signet (Season 2) | Ring | Lucky Hit: Damage over time effects have a 50% chance to erupt, damaging nearby enemies. |
Accessory | Type | Aspect |
---|---|---|
Battle Trance | Amulet | Increase Frenzy's maximum stacks by two. While you have maximum Frenzy, your other Skills gain increased Attack Speed. |
Ring of the Ravenous (Season 3) | Ring | Rend's duration is increased, and damaging enemies using Brawling Skills applies 2 stacks of Rend's Bleed. |
Ring of Red Furor | Ring | Spend 100 Fury within 3 seconds, then Hammer of the Ancients, Upheaval, or Death Blow within 5 seconds will guarantee Critical Strike and bonus damage. |
Accessory | Type | Aspect |
---|---|---|
Airidah's Inexorable Will | Ring | Casting an Ultimate Skill and again 5 seconds later pulls in distant enemies and deals damage. |
Dolmen Stone (Season 2) | Amulet | Casting Boulder when Hurricane is active causes boulders to rotate around you. |
Earthbreaker (Season 4) | Ring | Landslide causes ground spikes to errupt which deal damage over 2 seconds. |
Hunter's Zenith | Ring | Gain a bonus when you kill with a Shapeshifting Skill: Werewolf: Your next Non-Ultimate Werebear Skill costs no Resource and has no Cooldown. Werebear: Your next Werewolf Skill will Heal you when damage is first dealt. |
Accessory | Type | Aspect |
---|---|---|
Deathspeaker's Pendant | Amulet | Blood Surge casts a mini nova on your Minions, dealing damage. Damage is increased by 10% per target drained by the initial cast, up to 50%. |
Ebonpiercer (Season 4) | Amulet | Blight shoots 4 smaller projectiles, piercing enemies to deal Shadow damage over 3 seconds. |
Ring of Mendeln | Ring | While you have seven or more Minions you gain: Lucky Hit: Up to a 10% chance to empower all of your Minions, causing the next attack from each to explode for Physical damage. |
Ring of the Sacrilegious Soul | Ring | Automatically activate Raise Skeleton, Corpse Explosion, and Corpse Tendrils equipped skills. |
Accessory | Type | Aspect |
---|---|---|
Saboteur's Signet (Season 4) | Ring | Flurry has a chance to release Stun Grenades, dealing Physical damage and Stunning enemies for 1 second. |
Scoundrel's Kiss (Season 4) | Ring | Rapid Fire launches exploding arrows that deal increased damage. |
Word of Hakan | Amulet | Your Rain of Arrows is always Imbued with all Imbuements at once. |
Writhing Band of Trickery | Ring | Subterfuge Skill leaves a Decoy Trap that lures enemies then explodes after 3 seconds to deal Shadow damage. |
Accessory | Type | Aspect |
---|---|---|
Blue Rose (Season 2) | Ring | Lucky Hit: Damaging an enemy has a chance to form an exploding Ice Spike, dealing Cold damage. Chance is tripled if enemy is already Frozen. |
Esadora's Overflowing Cameo | Amulet | Upon collecting Crackling Energy, there's a 10% chance to release a lightning nova, dealing Lightning Damage. |
Fractured Winterglass (Season 4) | Amulet | Frozen Orb has a chance to spawn a random Conjuration upon exploding. |
Tal Rasha's Iridescent Loop | Ring | For each type of Elemental damage dealt, gain increased damage for 4 seconds. |
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Iain originally joined Future in 2012 to write guides for CVG, PSM3, and Xbox World, before moving on to join GamesRadar in 2013 as Guides Editor. His words have also appeared in OPM, OXM, PC Gamer, GamesMaster, and SFX. He is better known to many as ‘Mr Trophy’, due to his slightly unhealthy obsession with amassing intangible PlayStation silverware, and he now has over 700 Platinum pots weighing down the shelves of his virtual award cabinet. He does not care for Xbox Achievements.
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