Destiny will get an update bigger 'than anything since The Taken King' in early 2016
Even without paid expansions like House of Wolves, Bungie plans to keep new stuff flowing into Destiny throughout the next year on a regular basis. The Halloweeny Festival of the Lost came and went and the Sparrow Racing League is live for another three weeks, but Bungie says that the rest of Destiny's Year 2 updates will extend far beyond limited-time events.
Bungie marketing director Eric Osborne said in the studio's latest community update that it will add new "events, activities, content, and features" to the game in the next year, some of which will be "additions to your Director" (the Director is Bungie's fancy term for the map / activity select menu, if you weren't aware).
"The first of these early 2016 experiences will be on a scale close to Festival of the Lost," Osborne wrote. "The second will be far larger than anything you’ve seen since the release of The Taken King. There’s also another significant update to the world and sandbox planned in this same window."
Osborne said Bungie plans to fire out new stuff more rapidly than it did in the first year of Destiny: the three updates he mentioned before are all planned for release in winter and spring of 2016, and players can expect "sandbox updates" (Bungie calls everything that players directly interact with in Destiny "the sandbox") every quarter. That's not all it has planned for next year, but it's all Osborne was willing to say for now.
On another note, Osborne mentioned that the Sparrow Racing League is currently "slated" for three weeks as the game's holiday event, implying that the schedule could change. I have a pretty serious love/hate relationship with Sparrow racing, so I'm not sure if I want it to go on much longer than that: I love going fast and getting high-level gear without having to raid, but I hate flying a few inches too close to a rock and being sent sailing off course while the other racers boost on by.
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I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.