Destiny 2 Exorcist mission bugs are blocking some players from finishing off the season

Guardians in the upcoming Destiny 2: The Witch Queen expansion
(Image credit: Bungie)

Update: While the Destiny 2 Exorcism mission issues remain, Bungie has put together some tips for players to help avoid the worst of it - namely, double back if you got blocked on the bridge, and don't skip the final cutscene.

Bungie also dropped the required power level of the mission from 1270 to 1170 to help more players see the season through to its end.

Original story: The Destiny 2 Exorcism mission and quest are currently bugged for many players, putting an anticlimactic note on the end of the season.

Exorcism is set to lead straight up to Destiny 2's long-waited The Witch Queen expansion, ending with a cut-scene that puts the final events in motion. That's what's supposed to happen, anyway - numerous players are reporting on Bungie's official support forum that the cutscene immediately cuts out. Players are also reporting being left without credit for the associated quest, despite completing the mission and receiving loot, and there even seem to be some issues with Triumphs failing to unlock, or taking unusually long to do so.

Bungie said it's investigating reports of the issues in a recent update to the Destiny 2 support Twitter, but it doesn't yet have any fixes to share.

In the meantime, Bungie has given fans a lot to look forward to in The Witch Queen's launch trailer, including what may be our first look at its new raid. It also laid its cards on the table by admitting that the first version of the expansion's new glaive weapons were simply too powerful and broke the game - hopefully they still break it just a little as a launch-window treat.

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Connor Sheridan

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.