Death, Jr. 2: Root of Evil review

Cool lighting. Co-op multiplayer. Nothing extraordinary

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The addition of a second playable character, Pandora, seemingly offers an incentive to run through the game twice. However, as you may have guessed, the actual differences between her and the scythe-toting Death Jr. are negligible. A few different goofy guns (hamster C4? Oh snap!) and faster swinging speeds don't necessitate an entirely new character.

And with all that out of the way, it's worth mentioning that nothing is done terribly wrong here, either. Root of Evil handles all the basics of a playable platformer quite well, floaty jumping aside. If you liked the first game at all, this one's a lot better, easily.

Being able to play the whole thing co-op is a nice bonus too. You and a pal can beat back the acres of toy/monster/beasty things together in the game's co-op mode for hours on end, and somehow it's slightly more entertaining than going it alone.

More info

GenreAction
DescriptionNo amount of visual polish can change the fact that a ho-hum platformer for PSP isn't going to magically be any better on Wii.
Platform"Wii","PSP"
US censor rating"Teen","Teen"
UK censor rating"",""
Alternative names"Death","Jr. 2: Root of Evil","Death Jr.: Root of Evil"
Release date1 January 1970 (US), 1 January 1970 (UK)
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Brett Elston

A fomer Executive Editor at GamesRadar, Brett also contributed content to many other Future gaming publications including Nintendo Power, PC Gamer and Official Xbox Magazine. Brett has worked at Capcom in several senior roles, is an experienced podcaster, and now works as a Senior Manager of Content Communications at PlayStation SIE.