Dead Space developers played the remake and the original side-by-side so often they needed a whole TV room for it

Dead Space Remake
(Image credit: EA)

Dead Space remake developer Motive regularly played through the original game to compare specific sequences and double-check their work, even going so far as to put two TVs side-by-side in a meeting room to allow for a one-to-one comparison with the remake to ensure authenticity. 

In an interview with 12DOVE, creative director Roman Campos-Oriola explains that, "at the beginning of the project, basically we were doing team-wide play sessions where we're all playing the game together, commenting on what we're seeing, discussing why stuff was made, why they were made this way, what type of impact they were having on the player. How are we going to remake those things? At the beginning it was more than a daily thing. 

Dead Space tips

Dead Space weapons and guns

(Image credit: EA)

Use these Dead Space tips to help you stay alive. There's help with combat, resources and more to help you.

"But even towards the end of the project, as we were polishing the experience for the sequences," he continues. "Because there are some sequences where we made quite some changes, but other sequences that we kept like the original. We were coming to them on a weekly basis just to check on them and see if we did not miss a little detail here, or if by making a change we did not lose the mood or the tone of that specific sequence. It was part of that development bible that we had to come back to."

"Like Roman said, 'true to the source' was one of our staple statements," adds senior producer Phil Ducharme. "We actually have a meeting room in the studio that has two TVs side-by-side. And what we did around our alpha was that we booted our version, the remake, and the original side-by-side so that we could see those moments and really compare. It's not just about remaking, we want to make sure we don't lose the feeling that was so iconic. Sometimes, the feeling was maybe we actually went too far with some of the changes. And that's what we wanted to make sure we dialed in." 

One of the sequences that required a more extensive overhaul was the infamous asteroid turret section that's so emblematic of mid-2000s action games. Campos-Oriola said the team quickly knew that "actually, we want to completely redo that." 

Motive's diligence paid off: check out our Dead Space review to learn just how well the reinvigorated horror classic holds up, or if you're playing the game yourself, find out how to fix the Dead Space Comms Array here!

Austin Wood
Senior writer

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with 12DOVE since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.

Read more
Angela holds a knife in Silent Hill 2 remake
Silent Hill 2 remake dev says he was "afraid there might be no good way" to rebuild the classic game without "archaic solutions and mechanics"
Silent Hill 2 Remake
Silent Hill 2 Remake devs spent many hours "watching, reading, discussing" fan theories about the iconic Labyrinth level and wanted to "incorporate as many" of them as possible
Doom: The Dark Ages
Doom: The Dark Ages developers go back to the OG 1993 FPS for inspiration: "Every time you look at it, you learn something new"
Legacy of Kain: Soul Reaver 1 & 2 Remastered
The Soul Reaver remaster's director was hired after creating their own fan remaster for free
Cloud gazes over Corel North in Final Fantasy 7 Rebirth
The Making of Final Fantasy 7 Rebirth: "I thought: if we just reproduce the original game with no changes, it will feel nostalgic, but not exciting"
Final Fantasy 7
During the original Final Fantasy 7's development, the devs considered Tetsuya Nomura "the Demon King of retakes" - "He was always making the designers re-do things"
Latest in Dead Space
Dead Space
"We're not interested right now": Original Dead Space creators say their pitch for a fourth game was turned down by EA
Dead Space 2
Dead Space 2 and 3 Remakes may be on the way if we all respond positively to this EA survey
Dead Space
Turns out Dead Space players have been upgrading the worst weapon
Dead Space
Like the original, the Dead Space remake gave its devs a major headache over one particular scene
Dead Space Line Gun
The Dead Space Line Gun location
Dead Space
Dead Space devs already have "ideas" for the next game in the series
Latest in News
Pillars of Eternity
10 years later, in a post-Baldur's Gate 3 and Avowed world, Obsidian is giving its own throwback CRPG Pillars of Eternity a turn-based combat mode
Destiny 2 Lightfall
When Destiny 2 "weekly active users dropped lower and faster than we'd seen since 2018," Bungie assembled an A-Team to put out some fires: "We needed to do something"
Velma, Daphne, Fred, Shaggy, and Scooby-Doo looking at a giant key which is also a clue
Netflix is rebooting Scooby-Doo as a live-action series from the producer of Supergirl and The Flash centered around a "supernatural murder" at a summer camp
Astro Bot
Astro Bot went through 23 pitch iterations before its director promised PlayStation "happy gameplay" and "overflowing charm," though it did once end with robot decapitation that made "some people really upset"
Tomb Raider
5 years after Avengers, 2 years after its last layoffs, and who knows how long before Perfect Dark and Tomb Raider return, Crystal Dynamics announces another round of layoffs
AI Limit
"AI is not as effective as it might appear": Dev of AI-focused Soulslike RPG says they didn't use any AI-generated content and it can't match "genuine creativity"