Dead Rising 2 co-op lets you drink 'til you barf
Zombie-bashing two-player mode is bloody goofy
Despite being constantly surrounded by zombies, psychos and terrified survivors, the first Dead Rising was still a solitary experience. Not so with Dead Rising 2, as you'll be able to engage in friendly co-opthrough the entire story mode. As a duo you're far more likely to survive the undead onslaught and discover lethal weapon combinations, though in our hands-on time we mostly got hammered until we puked.
Above: Wine, beer, anything's fair game. Just be aware of the aftermath
Combining items is the backbone of Dead Rising 2. This ranges from battery and rake (to make a cattle prod rake, of course) to a helmet and beer bottles, which make a headpiece that restores some of Chuck's life. However, after pounding just one or two beers, Chuck (or Chuck2) will actually start heaving it all back up, causing him to stagger all over the place. This silliness pervades the entire co-op experience, oftentimesin conjunction with abaseball bat splattering a zombie's head across a slot machine.
Above:Alternate costumes and homemade weaponscome standard
You get more experience (PP) by killing zombies with creative weapons, so it's in your best interest to experiment with everything. It's a bit off-putting that you have to take all the potential components back to a specific desk area to try combining them (and that you can only hold so many at once), but this is Dead Rising after all - just letting you play it straight isn't this game's style. Yes, that means the 72-hour time limit is back too.
During co-op, both players gain PP, cash and retain any knowledge of weapon combinations that are discovered, but only the host player's story actually advances. Speaking of the story, it's been pretty understated until now.
We'll have a bit more on Dead Rising 2 later this week, including interviews with Keiji Inafune and developer Blue Castle Games.
Sign up to the 12DOVE Newsletter
Weekly digests, tales from the communities you love, and more
A fomer Executive Editor at GamesRadar, Brett also contributed content to many other Future gaming publications including Nintendo Power, PC Gamer and Official Xbox Magazine. Brett has worked at Capcom in several senior roles, is an experienced podcaster, and now works as a Senior Manager of Content Communications at PlayStation SIE.