Dead or Alive Dimensions: An interview with Team Ninja's Yosuke Hayashi

It’s been a surprisingly long time since the last Dead or Alive fighting game release – Dead or Alive 4 came out way back in 2005, around the launch window of the Xbox 360. We’ve had some spin-offs and a very bizarre film adaptation in the meantime, but DoA’s core competency of intense one-on-one 3D fighting has been, well, dead for a while now. But Team Ninja’s not content to let one of its crown jewels collect dust, and now Dead or Alive is alive and kicking again, making a comeback in the form of DoA Dimensions on the 3DS. We sat down with Team Ninja’s Yosuke Hayashi to discuss all matter of DoA related subjects, ranging from the current fighting game landscape to the franchise’s future as a post-merger Tecmo-Koei property.

GamesRadar: So it’s been quite some time since the last Dead or Alive fighting game. Could we consider DoA Dimensions to be a sort of Dead or Alive 5, then?

Yosuke Hayashi: It’s actually more of a “best-of” compilation to us. We wanted to give this to fans of the franchise that have been playing the games for a while – a mix of elements and characters from the whole series in a nice little package. First-timers to the series will also be able to get a comprehensive overview of the series.

GR: So why the 3DS, then? People tend to associate DoA with being on the system with the most raw horsepower in order to showcase the game’s visuals.

YH: Our main reason for choosing the 3DS was creating Dead or Alive from a bit of a different perspective… no pun intended. We could have just continued on consoles the way we had up to this point, but we decided we wanted to give players a portable experience – let them hang out together with a bunch of friends and just play it. The 3DS felt like a platform where we could most easily realize that. It gave us the opportunity to really flesh out a fresher, portable experience rather than simply doing a direct port. The 3DS simple felt like a good match for what we wanted to do with the game.

GR: A lot of fighting game fans aren’t very fond of portables, mainly because of the controls. People like their specialized pads and sticks and whatnot. The portability aspect isn’t as big a deal to them when they can go online and play against people there.

YH: We actually invited several top DoA players to test out the game, and they asked us the same questions. But one of the major goals that we had with this game was getting players back into the DoA series and the fighting game genre as a whole. We wanted to change the way fighting games have become so streamlined into a hardcore, ultra-competitive audience. So I think making a portable game gave us a chance to give those people who have fallen out of the fighting game loop to come back into the genre and give it another chance. Expanding the genre beyond consoles could be a key way to invite more people back into the fold and get them to appreciate the beauty of fighting games.

GR: It’s interesting that you say that. One of the big issues with the fighting game scene is that those hardcore players don’t want accessibility. If they feel like their games are being “dumbed down” or made more accessible they’ll pitch a fit. You’ve got a lot of features in this game that could be interpreted as such, like the touchscreen combo execution feature. Are you afraid that there might be a backlash?

YH: When you look at the current sort of hardcore fighting game fan “scene”… that whole community is getting narrower and narrower. Since there’s so much competition there right now. It’s really just the survival of the fittest. They guys who can stay on it and who can win are the ones who have been alive and kicking in the community for the longest time. One thing that we really want people to understand is… taking into account the guys who have been losing. *laughs* They’ve been left behind, and eventually, they go off and do their own thing and separate from the fighting game community. They get sick of fighting games and go to play something else.

I think we’re a bit more conscious of those fans that have separated themselves because they couldn’t keep up with the most competitive players for whatever reason. We wanted to give them something that would be an incentive to come back to the community. DoA Dimensions was made purposefully to help them get back in touch with this sort of fighting game. It might be the Holy Grail to hardcore fighting gamers… it does have the same DoA mechanics for hardcore players to appreciate, but we need to include additional elements to bring back those who have been left behind as well. One of those things is the Tag Challenge mode, where you can pair up two different players of varying skill levels and play together, being evenly matched against a tough opponent. We want to lay something down that will invite people back in and keep this genre healthy in the future.

CATEGORIES
Latest in Fighting
Minecraft characters Alex and Steve riding in mine carts in Super Smash Bros. Ultimate, being chased by Bowser Jr..
Super Smash Bros. Ultimate villain Minecraft Steve is the star of the "best Smash clip of all time," as genius player makes a literal Trojan Horse to destroy an unsuspecting opponent
Super Smash Bros. for Nintendo 3DS key art.
Masahiro Sakurai says Super Smash Bros "might have died out" if not for late Nintendo president Satoru Iwata: "There's no doubt that he influenced me in many ways"
Mortal Kombat 2 3DO
After 32 years, Mortal Kombat 2 has finally been ported to the one hyper-expensive '90s console that could actually do it justice
jinx in 2xko weilding a big hammer with a smirk on her face
The League of Legends fighting game spin-off won't be getting its big playtest, but that's so that more of you can play it later this year
Retro Gamer
Retro Gamer celebrates Capcom’s greatest fighting games
A screenshot shows Fatal Fury ninja Mai performing a combat move in Street Fighter 6.
Fatal Fury's top anime girlfriend Mai "bounces" into Street Fighter 6, and her bouncy arrival is driving Capcom to horny madness: "She's giving fierce. She's slaying"
Latest in Features
Monster Hunter Wilds characters share a meal
Oh no, Monster Hunter Wilds is so good that I'm already counting the days until its inevitable Master Rank expansion
Kai and Giatta battle Xaurip in Avowed
I get why Obsidian doesn't like The Elder Scrolls comparisons, but Avowed is the first RPG to have its hooks in me this deep since Skyrim took over my life 14 years ago
Photo taken by writer Rosalie Newcombe of the Tears of the Kingdom OLED Nintendo Switch handheld, with the Super Mario Nendoroid figure standing in front of it.
My PC is screaming for an update, but the Switch 2 will be taking all my money this year
GoDice in their RPG case beside Pixels dice
I put two electronic d20s head-to-head and the bad news for your wallet is the discount D&D dice failed its saving throw
Arydia: The Paths We Dare Tread in play
This board game TRPG hybrid delivers something D&D hasn't quite managed to capture for me
Daredevil: Born Again
Daredevil: Born Again killing off a fan-favorite character is controversial, but it might prove to be the right choice for the new Marvel show