Cyberpunk 2077 is a PS1 RPG in this stunning Dreams demake
Cyberpunk 1995
Cyberpunk 2077 is shaping up to be one of the prettiest and most ambitious RPGs since, well, The Witcher 3. But what if we turned the dial from 11 down to, say, one - as in PlayStation One. Well, we'd probably wind up with something like this small but nevertheless stunning Dreams-powered PS1 demake of Cyberpunk 2077 from YouTuber and Dreams creator Bearly Regal. You can watch the teaser for the demake in the video above, after which Bearly Regal delves into its creation.
This demake is a shot-for-shot replica of one of the scenes from the 48-minute Cyberpunk 2077 gameplay reveal released in August 2018. The scene in question picks up around 12 minutes in: V strolls through a bustling underground market before entering the city proper. Where the actual gameplay reveal focuses on the city's crowd systems, Bearly Regal honed in on the underground market to create more of a vertical slice of the game's environment. Thanks to some clever visual tricks and a lot of pixel painting, it looks spot-on.
To create 3D objects that would work at a PS1-grade resolution, for instance, Bearly Regal used rotating sprites that follow the player's camera, not unlike the ones seen in games like the original Doom. This creates an illusion of depth and movement, and it holds up surprisingly well. The same technique was applied to the demake's few NPCs, one of which is even animated.
Bearly Regal said the demake teaser took him nearly 50 hours to create, and it wasn't even his first attempt at retro-fying Cyberpunk 2077. A huge chunk of that time went into recreating environmental pieces like the neon signs and carts seen in the market, not to mention finding workarounds for the project's technical limitations. The result is exceedingly cool, so props to Bearly Regal for putting it together. Check out his Dreams demake of Death Stranding if you want to see more art like this.
Speaking of demakes: Why wait for the Final Fantasy 7 Remake when you can play it in Dreams right now?
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Austin freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree, and he's been with 12DOVE since 2019. They've yet to realize that his position as a senior writer is just a cover up for his career-spanning Destiny column, and he's kept the ruse going with a focus on news and the occasional feature, all while playing as many roguelikes as possible.
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