Cyberpunk 2077 download size clocks in at over 100GB on PS4 and PS5

Cyberpunk 2077
(Image credit: CD Projekt Red)

As we said in our Cyberpunk 2077 review, CD Projekt Red's latest is a massive open-ended RPG, and as one Reddit user discovered when pre-loading the game on PS4, it's got a massive 102GB download to match.

Reddit user TupperwareNinja shared a screenshot of the in-progress PS4 download this morning, which they were able to start early since they live in New Zealand. They were downloading the PS4 version of the game to their PS5, but the file size is the same on both consoles thanks to backwards compatibility. The initial download is a hefty 102.447GB, which is nearly 50% larger than the recommended hard drive space for the PC version of the game.

It's worth noting that this is just the download size; the actual hard drive footprint could be slightly smaller or a good deal larger depending on a few factors, most notably the day-one patch for the game. That said, the PS4 versions of multiplatform games are often larger than Xbox One and PC versions. Red Dead Redemption 2, for instance, was initially about 17GB bigger on PS4. 

The final Cyberpunk 2077 delay was primarily motivated by the then-struggling console versions of the game, so in a way it's no surprise that they're less compact than the PC version. Nobody outside of CD Projekt Red has played the console version of the game, either, so we have no way of knowing how much is contained in the initial download and how much will be added in the day-one update. 

In any case, with the final release date fast approaching, PS4 owners will want to get their chunky Cyberpunk 2077 download started early if they plan on playing as soon as it drops. 

Here's everything you need to know about Cyberpunk 2077 pre-load times.

Austin Wood
Senior writer

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with 12DOVE since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.

Latest in Cyberpunk
Cyberpunk 2077: Johnny Silverhand sits at a restaurant table with his hands together next to a plate of food
Cyberpunk 2 associate game director reveals his greatest development secret: 10 hour loops of music like "Epic Sax Guy" that "gives me insane focus and clarity"
The Witcher 2
Before he was Cyberpunk 2's associate director and was just "employee #86," CDPR dev says it took him 46 tries to beat an infamous boss in The Witcher 2: "I was losing my mind"
Cyberpunk 2077
Over 4 years after its launch, Cyberpunk 2077 hits 'Overwhelmingly Positive' on Steam: "Never dreamt it will be possible"
Cyberpunk 2077: Phantom Liberty screenshots
If Night City is the "main antagonist" of Cyberpunk 2077, The Witcher 4's Continent could easily follow suit
Cyberpunk 2077 Phantom Liberty Screenshot
Cyberpunk 2077's surprise car customization update was co-developed by the Metal Gear Solid 3 Remake devs, lets you lower your wanted level on the fly GTA-style
Cyberpunk 2077 DLC screenshot
Cyberpunk 2077 is getting a surprise update a year after its once-final update, even after CDPR moved basically every dev to other games: "Sometimes, you want to do it ONE MORE time!"
Latest in News
The Witcher 4 screenshot with Ciri using sword and sorcery to fight an ancient monster
The Witcher 4 devs explain how Ciri's fighting style will differ from Geralt's: "He's nimble, but he feels like a block...she's liquid"
Challenging The Manacle in Balatro, which limits hand size by -1 and playing two Jacks
From "I stopped working on the project entirely" to "we are so back," Balatro creator says the roguelike's development was always about passion and taking breaks was essential
InZOI screenshot from creation studio demo which depicts a shockingly realistic character model rendered in Unreal Engine 5
The director behind The Sims competitor InZOI spent 20 years making MMOs, but he ditched the massive RPGs after playing life sims with his son
Demon Slayer season 4 episode 2
True to the anime, Stardew Valley's hottest mod adds two romanceable Demon Slayer dudes who are both "rude and standoffish" at first
A group of Men wearing armour during the TV show, Vikings.
Vikings creator is heading back to his Norse roots with this new historical drama on Amazon
Balatro screenshot showing an assortment of joker cards
Balatro creator intentionally avoided roguelikes but did eventually play and "steal from" Slay the Spire anyway: "Holy s***. Now that is a game"