Crisis Core: Final Fantasy 7 Reunion's multiplatform technical breakdown should be the industry standard

Crisis Core: Final Fantasy 7 Reunion
(Image credit: Square Enix)

Square Enix has released a detailed technical breakdown for per-platform performance of Crisis Core: Final Fantasy 7 Reunion, and every new game should be taking notes. 

Ordinarily, we get FPS and resolution targets for each console family with a narrow window of specs for PC, but Reunion's gone all-in with 11 distinct targets. This does come with the significant caveat that these are just maximum frame rate targets and there will inevitably be some dips, the impact of which remains to be seen, but the breadth of info here is refreshing to see and should honestly be the industry standard for technically diverse and demanding multiplatform games. 

Here's the full list: 

  • PS5 - 4K at 60 FPS
  • PS4 Pro - 4K at 30 FPS 
  • PS4 - 1080p at 30 FPS
  • Xbox Series X - 4K at 60 FPS  
  • Xbox Series S - 1080p at 60 FPS (30 FPS by default, day-one patch will allow 60 FPS) 
  • Xbox One X - 4K at 30 FPS
  • Xbox One S - 1080p at 30 FPS
  • Xbox One - 1080p at 30 FPS
  • Nintendo Switch (docked) - 720p at 30 FPS
  • Nintendo Switch (handheld) - 720p at 30 FPS
  • PC (Steam) - Display-dependent resolution at 30, 60, or 120 FPS depending on your selected frame rate cap 

As ever, PC users can check out the minimum and recommended system requirements over on Steam. Square Enix discussed the PC build of Reunion earlier this year, confidently shooting for 120 FPS after the disappointing port of Final Fantasy 7 Remake.

Reunion is out December 13. Square Enix has repeatedly stressed that the prequel is "much more than a remaster" and delivers a "faithful retelling" of the original while modernizing graphics, combat, and other mechanics using Final Fantasy 7 Remake as a guide. 

Crisis Core looks like a must-play ahead of Final Fantasy 7 Rebirth, the second part of the mainline remake trilogy.

Austin Wood
Senior writer

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with 12DOVE since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.

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