Cory Barlog has opened up on what it's like stepping back from his previous role as creative director on God of War: Ragnarok.
God of War: Ragnarok is getting a major change behind the scenes with Eric Williams taking over as creative director, and, in an interview with 12DOVE, former lead Barlog tells us it's a "weird, ethereal 'stepping outside of yourself concept'".
He says: "I'm sort of on the sidelines. I'm like Burgess Meredith [Rocky Balboa's trainer], just sitting there outside of the ring telling him 'No pain, Rock, no pain,' not really helping that much."
Joking aside, he continues: "It is definitely that weird, ethereal 'stepping outside of yourself concept' where you're challenged on a daily basis to know when to take your hands off the wheel, right? To be able to be there – to be the sounding board – to set a few of the expectations and say 'these are important, let's make sure we hit these,' but to really try to place yourself in their shoes. As a director, you don't want somebody else telling you this is how I would do it."
Williams is no stranger to the God of War series - in fact, he's worked on every God of War game - and that trust seems is evident from Barlog saying: "His take is his take and his take is influenced by his relationship with the team and their take on everything. So that is kind of this amalgam – this mesh – of every single thing, and it's unique to those moments in time."
Our interview with Barlog and Williams follows last week's God of War Ragnarok name reveal trailer. That gave us our biggest look yet at the follow-up to the 2018 action classic, with new characters - including a beefy Thor design - and locations ending the PlayStation Showcase. While there's no release date yet for the game, we do know that God of War Ragnarok will also be landing on PS4 as well as PS5 when it eventually brings the cataclysmic Norse event to our consoles.
For more on what games are heading to PlayStation, check out our upcoming PS5 games list.
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Ben Tyrer is a freelance games journalist with over ten years experience of writing about games. After graduating from Bournemouth University with a degree in multimedia journalism he's worked for Official PlayStation Magazine as a staff writer and games editor, as well as 12DOVE (hey, that's this website!) as a news editor. He's also contributed to Official Xbox Magazine, Edge, PC Gamer, GamesMaster, PC Games N, and more. His game of the year - no matter the year - is Rocket League.