Command & Conquer 3 - mega interview
As the Tiberium Wars begin, the game's developers tell you how to prepare and what to expect next
GamesRadar: But BattleCast won't be in the Xbox 360 version. Why?
CC: A system like BattleCast absolutely can work on the console and we certainly expect to get there someday. Xbox Live is a bit of a closed system right now and that has created a couple of challenges in trying to come up with a single service that can serve PC and the Xbox.
But of course, the 360 version has terrific 360-specific features of its own, like the Vision Cam support. I wish we were able to get something like that into the PC version. It allows people in multiplayer matches that have the Vision Cam to actually see on the battlefield these little thumbnail video portraits of their opponents. You can taunt each other; you can strategize with people that are on the same team. It really adds an additional element of immediacy to the experience that I think is going to be a lot of fun.
GamesRadar: Do you think the game controls as well on the Xbox 360 as it does on the PC?
MV: We've worked really hard on the controls. We pioneered RTS controls with Battle for Middle-earth II on the 360 and it was very well received. We've taken the next leap with C&C 3. I'm a PC guy from way back. I love my keyboard and mouse, but the console gamers swear they can beat a PC guy if you put the two of them together. I think that's a testament to how well the controls work.
GamesRadar: Have you given any thought to enabling PC and 360 users to play against each other?
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CC: I think that's a terrific idea and I think we're probably not too far from one day seeing RTS matches between PC players and console players. We're not quite going to get there with C&C 3, but I think we're not too far from that and certainly our group has given that question a lot of thought.
GamesRadar: Will you offer downloadable content for C&C 3? New maps or anything?
MV: We will, but nothing I can talk about yet.
GamesRadar: Do you think the game controls as well on the Xbox 360 as it does on the PC?
MV: We've worked really hard on the controls. We pioneered RTS controls with Battle for Middle-earth II on the 360 and it was very well received. We've taken the next leap with C&C 3. I'm a PC guy from way back. I love my keyboard and mouse, but the console gamers swear they can beat a PC guy if you put the two of them together. I think that's a testament to how well the controls work.
GamesRadar: Have you given any thought to enabling PC and 360 users to play against each other?
CC: I think that's a terrific idea and I think we're probably not too far from one day seeing RTS matches between PC players and console players. We're not quite going to get there with C&C 3, but I think we're not too far from that and certainly our group has given that question a lot of thought.
GamesRadar: Will you offer downloadable content for C&C 3? New maps or anything?
MV: We will, but nothing I can talk about yet.
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