Co-creator of Frontlines: Fuel of War speaks
Joe Halper chats about life after desert combat
What’s the main difference between this and Desert Combat?
Halper: Well, we have a really strong multiplayer background and people are expecting that from us, so we’re definitely going to deliver on that. But one thing we always wanted to make sure of with Frontlines was that the single-player is a huge focus. It’s not a bot-match - it’s a very story-driven, cinematic single-player campaign. As gamers, we really wanted to break away from certain linear gameplay elements and give the player more choice. “Do I want to be a sniper? A machine-gunner? Do I want to drive a tank? And how do I want to take this city?” So it’s a bit like a combat sandbox, but it’s based on this frontline mechanic which constantly moves through the level as you take new objectives.
Sign up to the 12DOVE Newsletter
Weekly digests, tales from the communities you love, and more
Palworld developer Pocketpair opened its publishing arm only one week ago, and it's already received 150 pitches: "We're determined to help as many great games get made as possible"
GTA 6 will run at 30fps on console, former GTA 5 and Red Dead Redemption 2 animator expects, and your best shot at 60fps may be hoping for PC