Clive Barker's Jericho
We report on yet another disturbance in the Middle East
With six living characters engaged in the brawl, you’d think that such pairings would be hard to come by in the chaos - but the game isn’t quite structured like that. True, it’ll work so that when you’re in wider areas you’ll often have the full complement of the Jericho squad, but it’ll also conveniently separate the team through various cataclysms as you move through the game. With three or so characters, levels will become tighter and more specialized - playing to the various abilities of your cohorts. Squad combat will work with you delivering context-sensitive orders or with the gang just following your lead - while Rawlings the exorcist preacher man will be able to heal those brought down by the evil if they’re lying within his line of sight.
Don’t worry about a particular lack of bullets though - as one of your cohorts has a fire-demon living in a containment chamber on his arm, it’s fair to say that the firepower you’re going in with is relatively mighty.
Sign up to the 12DOVE Newsletter
Weekly digests, tales from the communities you love, and more