Children of Mana
The long-running but unreliable action-RPG series returns with more visual beauty and confounding gameplay
For a game most often name-checked for its menu system, Super Nintendo classic Secret of Mana always had a wealth of other pleasures to offer, from its lush environments to its absorbing combat and engaging story.
And, at first sight, Children of Mana looks set to top it with sumptuous locations and rambunctious, punchy action. But there's a caveat: this isn't an adventure.
There's no story, no towns to explore, no elemental powers to unlock. A pure dungeon crawl, Children of Mana limits its horizons to the cooperative multiplayer mode which so many SNES owners remember with such affection: requiring multi-card link-up, up to four players can fight simultaneously, deepening the tactics and expanding the spectacle of the single-player game.
Based on the final Japanese version, the basic play-pattern barely changes throughout the game: set off from a hub village, where you can shop, volunteer for quests and choose one of the eight elemental spirits from Secret of Mana to accompany you on your quest.
Flammie makes a return to transport you to the world map, but she'll only take you direct to dungeons. Then it's a case of hacking and slashing through a few levels to get to a boss.
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