CD Projekt Red's new studio is working on a Witcher or Cyberpunk 2077 spin-off

The Witcher 3
(Image credit: CD Projekt Red)

CD Projekt Red has acquired Drake Hollow and Flame in the Flood studio The Molasses Flood to develop a new project based on one of its existing IPs.

In a statement, CD Projekt Red says The Molasses Flood will work closely with its new parent studio, but won't be merged with any existing teams and will "keep their current identity." It isn't clear the type of games The Molasses Flood will be making now that it's being backed by a major studio, but CDPR says it's developing "its own ambitious project which is based on one of CD PROJEKT's IPs."

As CDPR's only known IPs are The Witcher and Cyberpunk 2077, it's safe to assume there's a new title coming from one of those two worlds, unless CDPR has a new IP up its sleeves we don't know about. But that would be a really weird way to announce a new IP, so it's very likely something related to the games we're familiar with.

"We’re always on the lookout for teams who make games with heart," CDPR president Adam Kiciński said. "The Molasses Flood share our passion for video game development, they’re experienced, quality-oriented, and have great technological insight. I’m convinced they will bring a lot of talent and determination to the Group."

The Molasses Flood also took to Twitter to share the news, writing: "We've joined the CD PROJEKT family, and are working on a project within one of their existing universes."

CDPR has established a few subsidiaries in various locations to support its various projects, and it acquired Cyberpunk 2077 support studio Digital Scapes in March, renaming it CD Projekt Red Vancouver. The Molasses Flood confirmed in its own statement that it won't be renamed, but will "probably add 'a CD Projekt Red' studio to that pretty often."

"When we started talking with CD Projekt, they made it clear that they weren't looking to simply absorb us, but rather embrace us and support our own culture and growth," The Molasses Flood's statement reads.

Have you heard? Cyberpunk 2077 and The Witcher 3's PS5 and Xbox Series X versions were recently delayed to 2022.

Jordan Gerblick

After scoring a degree in English from ASU, I worked as a copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. Now, as GamesRadar's west coast Staff Writer, I'm responsible for managing the site's western regional executive branch, AKA my apartment, and writing about whatever horror game I'm too afraid to finish.

Read more
Cyberpunk 2077
"Project Hadar needs an extraordinary crew" says Cyberpunk 2077 and The Witcher 3 studio, sharing lots of job openings for the studio's first original game
A large, muscly bloke eating noodles at a bar while two people point pistols at him from behind in Cyberpunk 2077.
The Witcher 3 and Cyberpunk 2077 developer enters into partnership with Pokemon Go owner to create a new game "set within one of CD Projekt's IPs"
The Witcher 4 screenshot showing the stunning Unreal Engine 5 fidelity
The Witcher 4 and Cyberpunk 2077 devs praise and support vampire RPG from former CDPR staff: "These games have shared lineage and shared values"
Cyberpunk: Edgerunners
Witcher 3 and Cyberpunk 2077 studio CD Projekt Red won't make survival games just because they're popular, but Netflix's Edgerunners anime is fueling dreams bigger than RPGs
The Blood of Dawnwalker vampire
The Witcher 3 director says he left CDPR to make his own open-world vampire game because "those rules of RPGs" can be bent and "a smaller team is capable of doing more"
The Blood of Dawnwalker vampire
Former The Witcher 3 and Cyberpunk 2077 devs reveal new Vampiric dark fantasy open-world RPG that's "the first chapter" of a "brand new role-playing saga"
Latest in RPG
Fighting a dragon with a sword and shield in Skyrim
Former Skyrim dev says "a lot of the great stuff" in the RPG came from the devs having "quite a bit of freedom" to create what they wanted, even if it wasn't "on schedule"
Pillars of Eternity
10 years later, in a post-Baldur's Gate 3 and Avowed world, Obsidian is giving its own throwback CRPG Pillars of Eternity a turn-based combat mode
Kingdom Come Deliverance 2
Reclaiming their crown, pacifist Kingdom Come: Deliverance 2 player beats the whole RPG as "Merciful Henry": 1,741 strikes blocked, 472 knockouts, and zero kills
Top-down screenshot of Monsterpatch, showing a grid-based town with Pokemon-like creatures, GBC graphics and vegetations sprinkled about.
This cozy RPG promises a Pokemon and Stardew Valley mashup with "limitless customization," 208 monsters, and more, so no wonder its Kickstarter was funded in just 16 minutes
Dragon Age: The Veilguard art showing the RPG's companions grouped together
Dragon Age: The Veilguard director is leading an unannounced game for Wizards of the Coast, which recently hinted at more Baldur's Gate
A large, muscly bloke eating noodles at a bar while two people point pistols at him from behind in Cyberpunk 2077.
The Witcher 3 and Cyberpunk 2077 developer enters into partnership with Pokemon Go owner to create a new game "set within one of CD Projekt's IPs"
Latest in News
Final Fantasy 16 protagonist Clive uses magic in closeup screenshot
Despite fans begging for Tifa, Final Fantasy 16's Clive is "significantly more popular" than any other Tekken guest fighter
Spider-Man 4
There might be an obvious reason why Tom Holland's Spider-Man wasn't announced for Avengers: Doomsday
Patrick Stewart in X-Men
Marvel fans are already theorizing how Patrick Stewart, Ian McKellen, and James Marsden's X-Men will be integrated into Avengers: Doomsday
Daredevil: Born Again episode 6
Daredevil's Charlie Cox isn't in the Avengers: Doomsday cast list – but Marvel fans have an idea about how he might still show up
Simu Liu in Shang-Chi and the Legend of the Ten Rings
Simu Liu had the best reaction to Shang-Chi’s announcement for Avengers: Doomsday, but fans think it's "criminal" there hasn’t been a direct sequel
Fighting a dragon with a sword and shield in Skyrim
Former Skyrim dev says "a lot of the great stuff" in the RPG came from the devs having "quite a bit of freedom" to create what they wanted, even if it wasn't "on schedule"