12DOVE Verdict
Pros
- +
Terrain deforming spells
- +
More levels on the way
- +
Cheap price
Cons
- -
Feels like a tutorial
- -
Doesn't take advantage of cool spells
- -
Too short and shallow
- -
even for the price
Why you can trust 12DOVE
It%26rsquo;s an all too common mistake made by developers of short games. New attacks and abilities are introduced as the levels progress, building toward a big climax. But the result is the entire game feeling like a tutorial, with only one proper level to play at the end. Predictably enough, Caster%26rsquo;s third-person action only gets going right as the game is coming to a close. And worse, this happens after barely more than an hour.
Your character, of the Caster profession, gathers a collection of %26lsquo;beams%26rsquo; used as attacks, each with distinct properties. You%26rsquo;re tasked with destroying the baddies, gathering energy orbs, and occasionally healing trees, all the while using your super-fast dash and epic jumping powers.
Oddly, Caster could have been far more interesting. Two of the beams let you either remove or add to the terrain, Populous-style, and your enormous jumps lead to reality-rippling landings. Had any of this been used beyond getting a couple of orbs out of some liquid, it might have had a hook. As it is, the whole game is so elementary as to barely distract.
May 4, 2009
More info
Genre | Action |
Description | Even with its terrain deforming spells, the game is too short and shallow for the price. Available for download from Steam. |
Platform | "PC" |
Release date | 1 January 1970 (US), 1 January 1970 (UK) |
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